NOTE: This installment of Special Needs In Strange Worlds features a guest post from author Paul Weimer! – Sarah Chorn
Minnesota dwelling Ex-pat New Yorker Paul Weimer is a Hugo Nominated podcaster [The Skiffy and Fanty Show 2014], SF Signal Irregular, Genre reviewer/columnist & writer. When he isn’t doing all of that, he loves photography and playing and talking about roleplaying games. You can find him on Twitter, and commenting on genre blogs far and wide.
Rolling Perception plus Awareness with Characters with Special Needs
by Paul Weimer
In roleplaying games, players inhabit other characters, other people, in other worlds. Wizards in a city in a desert, fighting a battle against the incoming horde of the Sand Sultan. A sword swinging barbarian delving into an ancient maze of tunnels called the “Londn Undrgrnd”. The pilot of a starship full of rogues and freebooters, the kind of woman who has the engines hot for the inevitably necessary getaway. The gnomish clockmaker, building golems to defend his allies. The Paladin of a Goddess of Law, who fights for justice not only on the tourney field, but in the Courts as well. Characters of all sorts of ethnicities, races, species and genders.
Is playing a character without legs, or with a mental disability, so different than these? Sometimes, when you roll perception plus awareness, you’re rolling for a character who has special needs. The one-eyed archer. The wheelchaired mutant with psychokinetic powers. The police officer, former army veteran, with severe Post Traumatic Stress Disorder. The dark elf cleric, an exile to the surface world, who is severely weakened by sunlight.
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Special Needs in Strange Worlds