For the Budding MMOG Designer
Gamasutra has a very interesting rant on Why Virtual Worlds are Designed By Newbies.
Lots of grist for the mill here. Basically, a game succeeds or dies based on its ability to keep attracting new players. So, it has to cater to those new players and must acceed to their preconceptions.
An interesting read….
Filed under: Games
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