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| Posted by John on Saturday May 31, 2008 - 12:22 PM
| Category: TV
| © 2008 SF Signal
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| Posted by John on Saturday May 31, 2008 - 12:58 AM
| Category: Tidbits
| © 2008 SF Signal
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| Posted by JP on Saturday May 31, 2008 - 12:05 AM
| Category: Tube Bits
| © 2008 SF Signal
This Week's Free Tor Book: A Shadow in Summer by Daniel Abraham
They're only available for one week, so don't wait to snag 'em.
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| Posted by John on Friday May 30, 2008 - 12:22 PM
| Category: Books
| © 2008 SF Signal
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| Posted by John on Friday May 30, 2008 - 12:22 AM
| Category: Humor, Star Wars
| © 2008 SF Signal
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| Posted by John on Friday May 30, 2008 - 12:11 AM
| Category: Tidbits
| © 2008 SF Signal
Futurama: The Beast with a Billion Backs is the 2nd Futurama film released straight-to-DVD and is hitting store shelves on June 24, 2008.
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| Posted by John on Thursday May 29, 2008 - 12:22 PM
| Category: TV
| © 2008 SF Signal
Dave N. is looking for the name of a story that eludes him. Here is his description:
I don't remember the entire plot, but it involved the protagonist going to bed on what I believe was a Monday night & woke up very early in the morning. He found creatures, for lack of a better world, constructing all the things familiar to him, i.e. his house, the neighborhood, the town, etc., suggesting that the whole world was deconstructed during his sleep. He ended up somehow asking what day it was, or stating that today was Tuesday, and was told (I can't remember if it was from another human or one of the "creatures") that "Yesterday was Tuesday". Thanks for your help!!Can you name this story?
- Dave N.
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| Posted by John on Thursday May 29, 2008 - 12:22 AM
| Category: Books
| © 2008 SF Signal

Emma Bull and Elizabeth Bear are ending the first season of Shadow Unit with a serialized novel called Refining Fire, being made available online piecemeal now through Saturday.
The Shadow Unit project is written by Emma Bull, Elizabeth Bear, Sarah Monette, Will Shetterly, and Amanda Downum. All 250,000 words of Season One--seven novellas, a novel, and "DVD extra" vignettes, plus artwork and interactive LiveJournals by three of the characters -- are free on the web under a Creative Commons Attribution-Noncommercial 3.0 United States License.
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| Posted by John on Thursday May 29, 2008 - 12:18 AM
| Category: Books, Web Sites
| © 2008 SF Signal

Ellen Datlow, who serves on the Board of Advisors for The Shirley Jackson Awards, writes in to tell us that she is hosting a reading of Shirley Jackson's work by award-winning and leading authors on July 23rd at the KGB Bar in New York City. Proceeds from the event, which coincides with the 60th anniversary of Shirley Jackson's classic short story "The Lottery", will benefit the Shirley Jackson Awards.
From the press release:
Shirley Jackson (1916-1965) wrote such classic novels as The Haunting of Hill House and We Have Always Lived in the Castle, as well as one of the most famous short stories in the English language, "The Lottery." "The Lottery" was first published on June 28, 1948 in The New Yorker.Authors scheduled to appear att he reading include F. Brett Cox's, Jeffrey Ford, Jack Ketchum, Carrie Laben, John Langan, Sarah Langan, Peter Straub, David Wellington, and Jack Womack.Ms. Jackson's work continues to be a major influence on writers of every kind of fiction, from the most traditional genre offerings to the most innovative literary work. National Book Critics Circle Award-winning novelist Jonathan Lethem has called Jackson "one of this century's most luminous and strange American writers," and multiple generations of authors would agree.
My first encounter with "The Lottery" was through a television set in a school classroom. I was amazed...
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| Posted by John on Thursday May 29, 2008 - 12:15 AM
| Category: Books, Events
| © 2008 SF Signal
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| Posted by John on Thursday May 29, 2008 - 12:08 AM
| Category: Tidbits
| © 2008 SF Signal

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| Posted by JP on Thursday May 29, 2008 - 12:06 AM
| Category: Tube Bits
| © 2008 SF Signal
MY RATING: ![]()
For better or worse, I have an aversion to reading media tie-in novels. I think it stems from the many mediocre Star Trek books I read as a kid, so when the good folks over at The Black Library sent us a bunch of novels, all based either the Warhammer or Warhammer 40000 miniatures table-top games, I was leery about digging in. However, our own Tim has raved about how good author Dan Abnett's Horus Heresy novels are and then Chris Roberson named him one of his underrated authors. I looked at our stash and picked out the first book in the Ravenor series, entitled, appropriately enough, Ravenor. I'm glad I did.
The first thing you notice is the setting. Ravenor is set in the Warhammer 40000 universe. Warhammer 40k has been going strong for decades and, as such, there is a huge amount of backstory and history to the setting, much of it written by Abnett himself. As a result, you can't help but feel the depth and breadth of the universe Ravenor takes place in. It's a big, sprawling, Gothic-style universe, filled with high tech, SF goodness with a liberal dose of decay and squalor. There's also a fantastical element to the setting, which is touched on the book, that comes into play via Chaos, which is a parallel dimension, used for FTL travel, that is filled with creatures that are manifestations of human emotions. Abnett does a bang up job of detailing the various settings in the book and bringing the universe to life. It feels lived in, alive.
The story is about Inquisitor Gideon Ravenor and his team of operatives. The Imperial Inquisition is charged with finding and rooting out heresy against the God-Emperor of Man. Ravenor and his team have a very wide latitude when it comes to the actions they can take. This story is basically a special ops/wetwork style story, and not what you would normally think an inquisition style story might be about. Here, Ravenor and company are tasked with discovering and stopping the smuggling ring that is responsible for distributing a new, highly destructive substance called 'flects'. These 'flects' aren't a drug, per se, but what they are ties back into the idea of Chaos rather neatly, and is the hook to get the team into all sorts of problems. If there's one thing Abnett does well, it's write a kick-butt action sequence, of which several are littered throughout the story, with the ending set piece particularly interesting. There's good deal of action, violence and bloodshed, but Abnett never crosses the line into gratuitousness. The investigative sections are a bit slower, but the entire book is filled with Abnett's appropriately descriptive prose that makes this book into an interesting SF novel, not just a media tie-in novel.
The issues I had are fairly minor, and some are a result of Ravenor being a sequel of sorts to the previous Eisenhorn stories. As such, most of the main characters are given short shrift development-wise. We aren't given much backstory on them, as that was covered in earlier works, and the bad guys are 'bad' because they story demands bad guys to fight against. Of course, they are interestingly bad so it's a minor quibble. Another issue I had was with the setting. Yes, it's vast and detailed, but as one not familiar with the Warhammer 40k setting, there are things mentioned that fans of the universe would probably know but first time readers wouldn't. Things like various military groups, the political power structure, the various alien races, and such. Again, not a big deal as they don't play a big role, but there none the less.
The biggest issue I had was what I would call the 'miracle' escape. The characters would find themselves in seemingly impossible situations, only to escape because the story demands it. Deus ex machina, in other words. This is very apparent as the story rushes to its climax with the various characters strung out and encountering their own difficulties. The resolution contained a couple of improbably events that didn't sit well with me. And, of course, the book ends with you knowing there is a sequel, or two, in the offing. Which there are.
I'm glad I picked this novel up. I found much more than a mediocre media tie-in novel. I found a book that I enjoyed quite a bit and I think any SF fan would like, especially if you like psuedo-military SF with an emphasis on skullduggery and special operations. And if that gets you interested in the game, then it's really done it's job.
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| Posted by JP on Wednesday May 28, 2008 - 12:13 PM
| Category: Book Review
| © 2008 SF Signal
Science fiction presents itself to us through different mediums, most notably through the written and visual. Have you ever wondered who owns it? Lou Anders has, and he submitted the following question:
To speak in wildly oversimplifying terms, written science fiction is about speculation; visual science fiction is about spectacle. The distinction was there from the beginning of science fiction as a visual medium: Georges Méliès' Le voyage dans la Lune was made not because Méliès' cared about showing men getting to the moon, but because he cared about showing off his state-of-the-art effects skills. Look at the list of the most successful science fiction films over the last three decades and you'll understand how much spectacle is privileged over speculation. It doesn't mean visual SF is doing something wrong; it means it's doing something fundamentally different than written SF.
Written and visual science fiction have different goals, so to say one is driving the other (or that either is driving both) isn't accurate. It's more accurate to say that each influences the other in a more or less indirect way. Visual sf influences written sf (to go to another, different metaphor) very much the way movies are currently influencing Broadway: Popular movies are now being turned into hit Broadway musicals; Popular sf movies, TV show and video games are turned into profitable book series. Written sf influences visual sf very much the way avant-garde musicians influence pop music: Glenn Branca influences Thurston Moore, who influences Frank Black, who influences Liz Phair, who influences Avril Lavinge, who sells trillions of albums and mp3s to bunches of 14-year-old girls who would pepper-spray Glenn Branca if he walked up to them in public.
For his part, Branca might be entirely horrified at the idea that he's in some small way responsible for Lavinge's smash #1 hit "Girlfriend." But on the other hand, it is catchy. It has a nice beat, and you can dance to it, as long as you don't think about it too hard. And as you can connect Branca to "Girlfriend," so too can you connect, say, Olaf Stapledon to Heroes. But being connected is not the same as driving the field. That's more like being in the backseat, shaking your head and saying "you should have taken that left. Now we're going to have to detour through all this crap."
Suffice to say written and visual sf will drive themselves, independently, and that's fine. And when they get hungry, one will pull over at MacDonalds, and one at the French Laundry. But which at which? Well, think: which one has more money? Yes, the irony, it burns.
Sci-fi presented through visual media (film and television) has significantly higher audiences because, quite frankly, a lot of it demands little more from its audience than a couple of hours and the ability to focus. Reading, on the other hand, is a much more involved and time-consuming commitment that, unfortunately, appears to be losing its appeal among many SF consumers. Which is a damn shame because it is, without a doubt, the medium that is the driving force behind what the genre is and where it is headed.
Now, don't get me wrong. I'm not saying that film and television don't provide a forum for inventive science fiction ideas. They can and do. And they've certainly made great strides in the visual representations of possible futures. But the realities of film and television production work against them being a pioneering force whereas the literary arena allows for vaster, more daring, creator-driven initiatives. The reasons are threefold:
So who's driving SF today? Hey, for every established author I could name, there are dozens of up-and-comers out there just waiting to break big.
As for where SF is headed? Damned if I, or anyone else, knows. And that's the beauty of it.
Visual media can obviously communicate certain aspects of science fiction better than print. Science fiction movies and TV programs can graphically portray incredible battles fought against bizarre creatures on hostile and wondrous worlds. Teams of technologists, cadres of computer wizards work together to dream up these fantastical sights and then to put them on a screen for all the world to see. Viewers get the sense of actually being there, surrounded by the action. But it's a hard-edged experience. What you see is literally what you get. There's very little left to the imagination.
Not so with print. That's all about projecting images inward rather than outward, engaging not just the gut reaction but also the mind's eye. It's best done by the loner, the solitary scribe offering up a written account of the oddities and conjectures unspooling within a single imagination. Print still works in science fiction, just as it always has. There's nothing so terrifying as monsters fabricated within the confines of a reader's own head; there is no love greater, no courage stronger than that which comes from deep within a reader's own heart.
The best science fiction movies tend to be those based on short stories. That's as much material as a movie can handle within its severely limited time span. Novels can go on for hundreds, even thousands of pages, leisurely taking the time to explore in great depth what it is that makes human beings different from all other creatures on the earth and off it.
It's not a question of choosing one or the other. There's more than enough room for both. The visual to make you gasp with awe and wonder and run shrieking from the room, print to make you sit down and think.
Real science fiction, that written without cynicism, without an eye toward possible movie options, books that are written mainly because they wanted to be written...that's another matter. It's my feeling that they will continue to be written and to prosper and fail as the case may be; but many will be relegated to the small presses, where not many will read them. This time has been called the Golden Age of Small Presses, but what that means for authors is that they'll be read by two or three thousand readers, significantly less in many instances. Thus science fiction of this sort is imperiled by the status quo, by the profusion of unaccomplished Internet writers, by movies that share a handful of basic plots, by studios capable of rendering brain-dead the work of writers like Phil Dick and others. It's too soon to say, but the signs--declining readership; a marketplace in which the traditional novel contained within a single volume (like say, Lord Jim or The Great Gatsby) is now called a "standalone" so as to differentiate it from the proliferation of multi-volume bug-crushers; etc - are not good. Speaking personally and not a little optimistically, I remain convinced that the mid-list writers who create the majority of the field's idiosyncratic visions will struggle along somehow, though likely not without holding down jobs that supplement their fiction income. Occasionally one of their ideas will float up and become an element of the creative/commercial process, and that idea will then be worked to death, retooled and dressed in different clothing until it becomes a cliché. The sensibility of greed and the aesthetic of maximum accessibility that inform the making of movies will increasingly inform the publishing world.
The genre is reshaping itself. The mainstream is writing science fiction; science fiction authors are writing out of the genre. Barring a technological breakthrough or cultural paradigm shift that makes self-publishing a viable option for quality fiction, the most talented of these writers will drift into the mainstream, leaving behind a writhing, suppurating mess from which the arms and legs of elves and princes and dark lords and romance writers protrude, and this mass eventually will coalesce and harden into the new "science fiction." I don't necessarily think this is a bad thing-it may actually prove to have been a blessing in disguise. But probably it does not auger well, and the ultimate future of print science fiction will be found on the backs of cereal boxes and in the scripts for interactive games.
The series had a spectacular first year, a weak second and third year (with the exception of the finale), but has come back stronger than ever in the fourth season, now concluding. And whereas science fiction was always a flavor in the series, in this fourth season science fiction has become a mainspring. Desmond's mind projecting back and forth through his body in time is one of the best science fiction time travel stories ever told - right up there with Asimov's The End of Eternity, Heinlein's "By His Bootstraps," and the movie 12 Monkeys. (See my Desmond 1 and Desmond 2 for more.) In addition to that, we have some intriguing time anomalies on the island - which seems to be in a slightly different time than a ship just a little off the island. Great science fiction.
Other fine science fiction has also made its way on to the television screen in the past year - especially Journeyman and New Amsterdam. And The Sarah Connor Chronicles is doing a fine job of continuing the Terminator saga.
Great science fiction novels are still being published, and great movies still being made - but television is clearly where the future is.
The problem, of course, is dividing the technology, which is clearly state of the art, with the stories, which are not. As good as the Star Wars films may have looked, they were telling 1930s stories. The Enterprise, its crew, its plots, were clearly mired in John Campbell's Astounding Stories of the 1940s. Even The Matrix, which had a 1990s cyberpunk look to it, had a typically dumb pulp plot: don't out-think the evil agents, just out-karate them.
One of the detriments is that the big budget films, and especially Lucas, Roddenbury, and their imitators, have conditioned the movie audiences (never the readers) to think that science fiction -must- have great special effects, pointy ears, cute robots, and the like. So when you come to some brilliant science fiction that doesn't have any of that, or even any special effects at all, such as Charly or Dr. Strangelove, most movie fans don't even think of it as being science fiction.
The literature will always lead, because a book that sells even 35,000 paperbacks these days can be successful, and since the author doesn't have to please 20 million less discriminating moviegoers, he's free to take the high ground, and let it trickle down to the moviegoing masses 30 or 40 years from now.
Certainly, prose SF is always first to any given concept, but public awareness depends not on one movie, but on dozens of Sci Fi Channel movies of the week, parody, advertising use, etc. That public awareness is important, in that SF seeks to portray what happens 'if this goes on', and such satire only really bites if the public recognises the truth of the future being described, as used to be the case with Arthur Clarke's descriptions of the vastly agreed-upon post-Apollo future of humanity in space.
So at the moment, to some degree, in this matter of the public's collective unconscious vision of where it might all go, what's to be done and what's wrong right now, TV and the movies are indeed taking the lead, the superhero trope, Lost and Battlestar Galactica all, for instance, asking 'is my instinct about what the look on that person's face means enough, or do I need some greater insight into their nature in order to be safe?' Dick got there first, but the development of that thought has happened largely outside of prose.
Movies and TV are driven by money as much as anything, whereas written science fiction is driven by ideas, and there will tend to be more originality in the written work. Written work gets optioned, when it becomes popular enough, and becomes movies and TV shows. In that sense, there will always be some component of science fiction driven by the written word.
Similarly, I don't see either TV or film being the sole driving force now or any time in the foreseeable future. The media are too often interchangeable for one thing, with TV shows being made into movies, and movies being made into TV shows, and both are interchangeably watched on TV and the internet.
There have been some clear trends over the years, and some direct comparisons are possible by concepts that have lived both on TV and in movies. Let's start with some of the trends in both mediums and see where they're going.
First of all, good special effects have become cheaper. TV can now do what only movies used to be able to do. Movies still have more money to spend and continue to push the envelope, but since the 1930s screening of King Kong it's clear that simply adequate special effects coupled with a good story are sufficient to engross audiences. We'll have better effects in general in the future, but I don't see this as being a fundamental trend, although I'm hoping to be blown away by something new in the future. TV has shown another trend that's a positive advantage over movies: TV can do longer story arcs with a lot more character development. TV shows like Battlestar Galactica, Lost, and mini-series of Dune can tell stories that movies simply cannot manage. Even the extended director's cut of David Lynch's Dune has to resort to gimmicks and summary that are not very engaging (others have said worse).
There's a dark side of this trend. Character quality and development have increased in such TV shows, but seemingly at the expense of speculative elements. Once a premise is set, often the sf becomes background, and episodes rely only on characters without significant interaction with the unique situations. The creator of Battlestar Galactica has said that his show is not science fiction, but drama. A recent New York Times article about changes at the Sci-Fi Channel reveals that they are moving away from traditional science fiction toward a broader, vaguer "What if" concept that attracts more diverse demographics (e.g., women). I find this a little strange as in principal cable channels can attract niche audiences, but perhaps in the same way MTV and VHI changed their programing for ratings, changing from their original concepts, so too will go the Sci-Fi Channel.
Science fiction movies, on the other hand, do have to keep with a big, speculative concept. This is essential for marketing, if nothing else, and is needed to make an effective pitch. Movies have their own weaknesses, however, and often the concepts get spoiled by too many people messing around with the ideas. In general, TV creators can exercise a lot more control of their creative vision. Only a handful of directors in movies have had such control; Kubrick and Cameron come to mind, and theirs are among the best sf movies out there.
Finally, I wanted to say a few things about movie/TV cross-overs. Here are some I remember: Star Trek, X-Files, Firefly, Buffy the Vampire Slayer, and Logan's Run. Galaxy Quest is its own strange hybrid. Sometimes the movies were better and more influential, sometimes the TV series. This isn't very scientific, but I think it makes the case that neither clearly wins.
In conclusion, I don't think we're anywhere close to having a single driving force. Movies and TV both do different things well and poorly, and we're going to have both important for sf. I hate to waffle, but that's how I see it.
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| Posted by John on Wednesday May 28, 2008 - 12:58 AM
| Category: Mind Meld
| © 2008 SF Signal
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| Posted by John on Wednesday May 28, 2008 - 12:50 AM
| Category: Tidbits
| © 2008 SF Signal
"Hulk crush Martians. But first, Hulk check his package."
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| Posted by John on Tuesday May 27, 2008 - 12:28 PM
| Category: Humor
| © 2008 SF Signal
REVIEW SUMMARY: Another fun action novel from Somers albeit with a less sympathetic character.
BRIEF SYNOPSIS: Hitman Avery Cates searches for the people who infected him with a nanotech plague that threatens to kill the world's population.
MY REVIEW:
PROS: Fast-paced story with cool tech; well-written action scenes that drive the plot forward with perfect pacing.
CONS: The Avery Cates character comes off as a watered-down version of the one we saw in the previous book; a tacked-on plot hook would have made a great motivator for Cates had it been brought up earlier.
BOTTOM LINE: This will satisfy readers looking for a fast-paced action story.
Last year, Jeff Somers wowed me with The Electric Church, a gritty, noir-ish action-fest that featured hired killer Avery Cates doing his best Rambo impersonation while he and his team went up against brain-stealing cyborgs. Now Avery Cates is back in The Digital Plague. This time around, Cates is caught by an unknown enemy and injected with a highly contagious nanotech virus that causes infected people to die gruesomely within a couple of days - except Cates, of course. His nano-bugs are inert. Cates is just a carrier, meant to be the vehicle of destruction for the rest of the world. In The Digital Plague, Avery sets out to find out who did it to him and why.
With respect to writing style, there's fortunately not much difference between The Electric Church and The Digital Plague. Somers lines up one intense action scene after another, a relentless volley of hand-to-hand combat scenes and gunfights. Once more his pacing is perfect (which is to say relentless and fast) and every scene draws the story one step closer to its conclusion.
Some old characters return and readers get to meet some new ones, including a small team of infected System Security Force agents - the police who would love to see cop-killer Cates dead. In a sort of tension-filled symbiosis, Cates and the SST cops, forced to go rogue to protect their own lives, partner up with Cates so they are within range of his virus nullification field. Needless to say, tensions are running high in that little band, but that turns out to be a good source of dramatic conflict. From this perspective, The Digital Plague thankfully offers more of the same as the previous novel and fans won't be disappointed.
The character of Cates, though, is a slightly different matter. In the previous novel, Cates was supposed to be the good guy even though he was a cold-blooded killer. That (mostly) worked for two reasons. First, Cates was calling the shots; he was directing the action towards its bloody stand-off ending. Second, Cates was up against a greater evil that made him seem nice by comparison. In The Digital Plague, Cates isn't driving the action as much as events are making him react. Instead of a man of action, Cates comes off like a man of reaction. Furthermore, Cates seems to feel remorse more often than before over the lives he has (indirectly) extinguished. Thus his tough, killer persona - and the character overall - is weakened, or at least less sympathetic. I'm still not buying Cates' "killer with a heart of gold" shtick, but at least before I could forgive the infraction because Cates was kicking ass and taking names. Here, he's getting his ass kicked and looking for names.
Like the previous novel's "brain-stealing cyborg" plot hook, The Digital Plague also has a really cool hook - one I cannot divulge without spoilers. Sadly, this cool hook is tacked on at the end. Too bad...it would have been an even greater motive for Cates to get the job done with the motivation he had before. Maybe that angle will be played up in the next installment.
All that said, one does not enter into what is clearly an action/adventure story looking for deep, meaningful Oprah moments. Despite the weakened characterization of Cates and the tacked-on plot hook, it's the action that successfully carries the book. The Digital Plague won't disappoint anyone who's looking for a fast-paced and fun action story.
(Note: For more fun, check out the web site Somers and his publisher Orbit have set up to support the book.)
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| Posted by John on Tuesday May 27, 2008 - 12:28 AM
| Category: Book Review
| © 2008 SF Signal