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	<title>Comments on: Mind Meld: Favorite SF/F Games</title>
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	<description>A science fiction blog featuring science fiction book reviews and with frequent ramblings on fantasy, computers and the web.</description>
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		<title>By: NYCfan</title>
		<link>http://www.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90211</link>
		<dc:creator>NYCfan</dc:creator>
		<pubDate>Fri, 19 Nov 2010 16:27:11 +0000</pubDate>
		<guid isPermaLink="false">http://beta.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90211</guid>
		<description><![CDATA[&lt;p&gt;Having read the first two books in Polish (both short story collections) and skimmed through the English translation of Last Wish, yup the translation is godawful and for the reasons Corylea says.&#160; It&#039;s difficult enough to avoid awkward phrasing when you translate into your own language, it&#039;s almost impossible when translating into a second one, even if you know it very well.&#160; I would certainly not care to try to translate a text into Polish with the expectation that it come out smoothly. The books themselves are ok in the original, but I didn&#039;t love them.&lt;/p&gt;

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		<content:encoded><![CDATA[<p>Having read the first two books in Polish (both short story collections) and skimmed through the English translation of Last Wish, yup the translation is godawful and for the reasons Corylea says.&nbsp; It&#8217;s difficult enough to avoid awkward phrasing when you translate into your own language, it&#8217;s almost impossible when translating into a second one, even if you know it very well.&nbsp; I would certainly not care to try to translate a text into Polish with the expectation that it come out smoothly. The books themselves are ok in the original, but I didn&#8217;t love them.</p>
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		<title>By: Corylea</title>
		<link>http://www.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90210</link>
		<dc:creator>Corylea</dc:creator>
		<pubDate>Fri, 19 Nov 2010 01:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://beta.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90210</guid>
		<description><![CDATA[&lt;p&gt;&lt;em&gt;Actually, while the Witcher game sounds cool, I&#039;m more interested in  what I&#039;m hearing about the source material. Anyone know if Andrzej  Sapkowski&#039;s books are available in the US, in English? If so, I&#039;d love  to pick them up.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Sapkowski has written five novels and two books of short stories.&#160; Of those, only the first novel (&lt;em&gt;Blood of Elves)&lt;/em&gt; and the first book of short stories (&lt;em&gt;The Last Wish)&lt;/em&gt; have been translated into English.&#160; Polish friends tell me that the saga really has to be read as a whole to be enjoyed properly.&#160; They also tell me that the English translation really plods, and it&#039;s much better in the original Polish.&#160; (Unlike most translations, Sapkowski&#039;s novels weren&#039;t translated by a native speaker of the language they were being translated &lt;em&gt;into&lt;/em&gt; but by a native speaker of the language they were being translated &lt;em&gt;out of&lt;/em&gt;.&#160; It shows.)&#160;&lt;/p&gt;

&lt;p&gt;I bought &lt;em&gt;The Last Wish&lt;/em&gt; when it came out and thought it was solid but not outstanding in any way.&#160; I liked &lt;em&gt;Blood of Elves&lt;/em&gt; a little bit better, but I still don&#039;t quite see why so many people completely adore these books.&#160; I think maybe it&#039;s true that you need the whole series to appreciate them properly, and of course there&#039;s the translation problem.&lt;/p&gt;

&lt;p&gt;Usually, I like the book better than anything that&#039;s made from the book -- I&#039;m one of those rare people who didn&#039;t like the movie of &lt;em&gt;Gone With the Wind&lt;/em&gt; that much because it didn&#039;t get inside Scarlett&#039;s head, the way the book did.&#160; And while I loved the book of &lt;em&gt;Harry Potter and the Half-Blood Prince&lt;/em&gt;, I thought the movie was a shambles.&#160; So I almost always like the book best, but in the case of &lt;em&gt;The Witcher&lt;/em&gt;, I actually like the game better than I like the books that are available in English.&#160; That may be because the makers of the game had all seven books available to them to draw upon, whereas the one novel and one story collection that have been translated into English is much thinner stuff.&lt;/p&gt;

&lt;p&gt;Still, Sapkowski&#039;s &lt;em&gt;Blood of Elves&lt;/em&gt; did win the David Gemmell Legend Award (a British fantasy award), so maybe some people thought it was more wonderful than I did. :-)&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

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		<content:encoded><![CDATA[<p><em>Actually, while the Witcher game sounds cool, I&#8217;m more interested in  what I&#8217;m hearing about the source material. Anyone know if Andrzej  Sapkowski&#8217;s books are available in the US, in English? If so, I&#8217;d love  to pick them up.</em></p>
<p>Sapkowski has written five novels and two books of short stories.&nbsp; Of those, only the first novel (<em>Blood of Elves)</em> and the first book of short stories (<em>The Last Wish)</em> have been translated into English.&nbsp; Polish friends tell me that the saga really has to be read as a whole to be enjoyed properly.&nbsp; They also tell me that the English translation really plods, and it&#8217;s much better in the original Polish.&nbsp; (Unlike most translations, Sapkowski&#8217;s novels weren&#8217;t translated by a native speaker of the language they were being translated <em>into</em> but by a native speaker of the language they were being translated <em>out of</em>.&nbsp; It shows.)&nbsp;</p>
<p>I bought <em>The Last Wish</em> when it came out and thought it was solid but not outstanding in any way.&nbsp; I liked <em>Blood of Elves</em> a little bit better, but I still don&#8217;t quite see why so many people completely adore these books.&nbsp; I think maybe it&#8217;s true that you need the whole series to appreciate them properly, and of course there&#8217;s the translation problem.</p>
<p>Usually, I like the book better than anything that&#8217;s made from the book &#8212; I&#8217;m one of those rare people who didn&#8217;t like the movie of <em>Gone With the Wind</em> that much because it didn&#8217;t get inside Scarlett&#8217;s head, the way the book did.&nbsp; And while I loved the book of <em>Harry Potter and the Half-Blood Prince</em>, I thought the movie was a shambles.&nbsp; So I almost always like the book best, but in the case of <em>The Witcher</em>, I actually like the game better than I like the books that are available in English.&nbsp; That may be because the makers of the game had all seven books available to them to draw upon, whereas the one novel and one story collection that have been translated into English is much thinner stuff.</p>
<p>Still, Sapkowski&#8217;s <em>Blood of Elves</em> did win the David Gemmell Legend Award (a British fantasy award), so maybe some people thought it was more wonderful than I did. <img src='http://www.sfsignal.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>By: Blaine Pardoe</title>
		<link>http://www.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90209</link>
		<dc:creator>Blaine Pardoe</dc:creator>
		<pubDate>Fri, 19 Nov 2010 00:11:10 +0000</pubDate>
		<guid isPermaLink="false">http://beta.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90209</guid>
		<description><![CDATA[&lt;p&gt;BattleTech.&#160; Having been an author and novelist in that universe for over two decades, I would have to say it governed a lot of my entertainment over the years.&#160; I even loved the MechWarrior miniatures game.&#160;&lt;/p&gt;

&lt;p&gt;Traveller.&#160; I won&#039;t ever forget that little black box of goodness from GDW.&lt;/p&gt;

&lt;p&gt;Asteroid Zero-Four.&#160; This little pocket-game from Taskforce was well balanced and fun to play.&#160; Getting those missles launched and fighters up before the bombs fell was critical.&#160; Any game that involves the use of nukes is bound to be fun.&#160;&lt;/p&gt;

&lt;p&gt;BattleFleet Mars.&#160; An SPI game?&#160; SPI defined wargaming and BattleFleet Mars introduced some fantastic concepts including a neat movement system.&#160; Nothing was more fun than firing tons of ore at a planet and waiting for the planet to come around to intersect the bomb-load.&#160;&lt;/p&gt;

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		<content:encoded><![CDATA[<p>BattleTech.&nbsp; Having been an author and novelist in that universe for over two decades, I would have to say it governed a lot of my entertainment over the years.&nbsp; I even loved the MechWarrior miniatures game.&nbsp;</p>
<p>Traveller.&nbsp; I won&#8217;t ever forget that little black box of goodness from GDW.</p>
<p>Asteroid Zero-Four.&nbsp; This little pocket-game from Taskforce was well balanced and fun to play.&nbsp; Getting those missles launched and fighters up before the bombs fell was critical.&nbsp; Any game that involves the use of nukes is bound to be fun.&nbsp;</p>
<p>BattleFleet Mars.&nbsp; An SPI game?&nbsp; SPI defined wargaming and BattleFleet Mars introduced some fantastic concepts including a neat movement system.&nbsp; Nothing was more fun than firing tons of ore at a planet and waiting for the planet to come around to intersect the bomb-load.&nbsp;</p>
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		<title>By: bryant</title>
		<link>http://www.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90208</link>
		<dc:creator>bryant</dc:creator>
		<pubDate>Thu, 18 Nov 2010 17:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://beta.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90208</guid>
		<description><![CDATA[&lt;p&gt;There&#039;s an awesome story about the Star Wars game that John Scalzi included in his list. It was made by Atari in the early &#039;80s with technology that they had developed for the U.S. military. Atari was hired to make a Bradley tank simulator (which was either never produced, or was produced in such small numbers that no one can seem to find it today). Atari then turned around and developed Star Wars with the same physical controls.&lt;/p&gt;

&lt;p&gt;I did a short essay about it several months ago. http://bryantpauljohnson.com/2010/03/25/dropped-frames-3-battlezone/&lt;/p&gt;

&lt;p&gt;I&#039;d say you can&#039;t really look at a modern history of fantasy/SF games without looking at Chainmail (Gary Gygax&#039;s proto-Dungeons and Dragons miniatures game). It took the 100+ year history of war gaming, and made it fantasy. Without it, there probably wouldn&#039;t have been a Dungeons and Dragons, a Warhammer, a Battletech, a Warcraft, Starcraft...&lt;/p&gt;

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		<content:encoded><![CDATA[<p>There&#8217;s an awesome story about the Star Wars game that John Scalzi included in his list. It was made by Atari in the early &#8217;80s with technology that they had developed for the U.S. military. Atari was hired to make a Bradley tank simulator (which was either never produced, or was produced in such small numbers that no one can seem to find it today). Atari then turned around and developed Star Wars with the same physical controls.</p>
<p>I did a short essay about it several months ago. <a href="http://bryantpauljohnson.com/2010/03/25/dropped-frames-3-battlezone/" rel="nofollow">http://bryantpauljohnson.com/2010/03/25/dropped-frames-3-battlezone/</a></p>
<p>I&#8217;d say you can&#8217;t really look at a modern history of fantasy/SF games without looking at Chainmail (Gary Gygax&#8217;s proto-Dungeons and Dragons miniatures game). It took the 100+ year history of war gaming, and made it fantasy. Without it, there probably wouldn&#8217;t have been a Dungeons and Dragons, a Warhammer, a Battletech, a Warcraft, Starcraft&#8230;</p>
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		<title>By: jp</title>
		<link>http://www.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90207</link>
		<dc:creator>jp</dc:creator>
		<pubDate>Thu, 18 Nov 2010 15:18:58 +0000</pubDate>
		<guid isPermaLink="false">http://beta.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90207</guid>
		<description><![CDATA[&lt;p&gt;Ari,&lt;/p&gt;

&lt;p&gt;It looks like Amazon has at least &lt;a href=&quot;http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&amp;field-keywords=Andrzej+Sapkowski&amp;x=0&amp;y=0&quot; rel=&quot;nofollow&quot;&gt;two of his books&lt;/a&gt; in stock, The Last Wish (which The Witcher is based on) and The Blood Elves, which is apparently later in the chronology. Why Orbit chose to skip over books in the series is beyond me, but I&#039;m just going by what the Internet has to say..&lt;/p&gt;

]]></description>
		<content:encoded><![CDATA[<p>Ari,</p>
<p>It looks like Amazon has at least <a href="http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&amp;field-keywords=Andrzej+Sapkowski&amp;x=0&amp;y=0" rel="nofollow">two of his books</a> in stock, The Last Wish (which The Witcher is based on) and The Blood Elves, which is apparently later in the chronology. Why Orbit chose to skip over books in the series is beyond me, but I&#8217;m just going by what the Internet has to say..</p>
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		<title>By: Ari Marmell</title>
		<link>http://www.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90206</link>
		<dc:creator>Ari Marmell</dc:creator>
		<pubDate>Thu, 18 Nov 2010 09:25:58 +0000</pubDate>
		<guid isPermaLink="false">http://beta.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90206</guid>
		<description><![CDATA[&lt;p&gt;Actually, while the Witcher game sounds cool, I&#039;m more interested in what I&#039;m hearing about the source material. Anyone know if Andrzej Sapkowski&#039;s books are available in the US, in English? If so, I&#039;d love to pick them up.&lt;/p&gt;

]]></description>
		<content:encoded><![CDATA[<p>Actually, while the Witcher game sounds cool, I&#8217;m more interested in what I&#8217;m hearing about the source material. Anyone know if Andrzej Sapkowski&#8217;s books are available in the US, in English? If so, I&#8217;d love to pick them up.</p>
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		<title>By: Craig Johns</title>
		<link>http://www.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90205</link>
		<dc:creator>Craig Johns</dc:creator>
		<pubDate>Thu, 18 Nov 2010 08:43:28 +0000</pubDate>
		<guid isPermaLink="false">http://beta.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90205</guid>
		<description><![CDATA[&lt;p&gt;I&#039;m mostly a shooter kinda guy, so the sci-fi game franchises that immediately spring to mind are:&lt;/p&gt;

&lt;p&gt;HALO: I just love the epic scope and story.&#160; Plus it is just plain fun and the multiplayer isn&#039;t too bad either.&#160; The Halo novels/comic books aren&#039;t too shabby as well.&lt;/p&gt;

&lt;p&gt;GEARS OF WAR: a shooter where hulking armored super marines battle orc-ish underground aliens in ruined cityscapes, using for their primary weapon, a machine gun with a chainsaw bayonet... how can anyone not love that?&lt;/p&gt;

&lt;p&gt;KILLZONE: has a really interesting premise, at least for a videogame. Basically, it is a military sci-fi game where it is human vs. human, and no aliens to be seen.&#160; And it is hard to argue against the gritty atmosphere and stunning graphics.&lt;/p&gt;

&lt;p&gt;ALIENS: there have been many over the years.&#160; The arcade version, the Playstation Alien Trilogy, and the older PC and newer console Aliens vs. Predator games.&#160; All great fun for a big Aliens fan like myself.&lt;/p&gt;

&lt;p&gt;DEAD SPACE: balances the scares with action gameplay very nicely.&#160; The mining tools that you use for weapons are really clever too.&lt;/p&gt;

&lt;p&gt;LEFT 4 DEAD: I agree with John Scalzi on this one.&#160; It&#039;s a dirty job, but somebody has got to do it.&lt;/p&gt;

&lt;p&gt;I do also really enjoy some of the more recent action/RPG science fiction games like MASS EFFECT and FALLOUT 3, and am really looking forward to DEUS EX: HUMAN REVOLUTION this winter. Then next March is CRYSIS 2, which I hear Altered Carbon author Richard Morgan did writing duties for.&#160; That will be interesting to see and play.&lt;/p&gt;

&lt;p&gt;Hopefully someday in the not too distant future I will be able to find the time and money to upgrade my computer so that I can play STARCRAFT 2.&#160; That one looks cool, as does THE WITCHER.&lt;/p&gt;

]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m mostly a shooter kinda guy, so the sci-fi game franchises that immediately spring to mind are:</p>
<p>HALO: I just love the epic scope and story.&nbsp; Plus it is just plain fun and the multiplayer isn&#8217;t too bad either.&nbsp; The Halo novels/comic books aren&#8217;t too shabby as well.</p>
<p>GEARS OF WAR: a shooter where hulking armored super marines battle orc-ish underground aliens in ruined cityscapes, using for their primary weapon, a machine gun with a chainsaw bayonet&#8230; how can anyone not love that?</p>
<p>KILLZONE: has a really interesting premise, at least for a videogame. Basically, it is a military sci-fi game where it is human vs. human, and no aliens to be seen.&nbsp; And it is hard to argue against the gritty atmosphere and stunning graphics.</p>
<p>ALIENS: there have been many over the years.&nbsp; The arcade version, the Playstation Alien Trilogy, and the older PC and newer console Aliens vs. Predator games.&nbsp; All great fun for a big Aliens fan like myself.</p>
<p>DEAD SPACE: balances the scares with action gameplay very nicely.&nbsp; The mining tools that you use for weapons are really clever too.</p>
<p>LEFT 4 DEAD: I agree with John Scalzi on this one.&nbsp; It&#8217;s a dirty job, but somebody has got to do it.</p>
<p>I do also really enjoy some of the more recent action/RPG science fiction games like MASS EFFECT and FALLOUT 3, and am really looking forward to DEUS EX: HUMAN REVOLUTION this winter. Then next March is CRYSIS 2, which I hear Altered Carbon author Richard Morgan did writing duties for.&nbsp; That will be interesting to see and play.</p>
<p>Hopefully someday in the not too distant future I will be able to find the time and money to upgrade my computer so that I can play STARCRAFT 2.&nbsp; That one looks cool, as does THE WITCHER.</p>
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		<title>By: Joe P.</title>
		<link>http://www.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90204</link>
		<dc:creator>Joe P.</dc:creator>
		<pubDate>Thu, 18 Nov 2010 04:33:36 +0000</pubDate>
		<guid isPermaLink="false">http://beta.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90204</guid>
		<description><![CDATA[&lt;p&gt;No one has yet mentioned my favorite fantasy games: the &lt;em&gt;King&#039;s Field&lt;/em&gt; series.&#160; There have been three console versions released in the States (not counting handhelds): &lt;em&gt;King&#039;s Field 1&lt;/em&gt; (PS), &lt;em&gt;King&#039;s Field 2&lt;/em&gt; (PS), and &lt;em&gt;King&#039;s Field: the Ancient City&lt;/em&gt; (PS2).&#160; They&#039;re basically dungeon-crawlers from a first-person POV.&#160; You find medieval fantasy-style weapons like daggers, swords, axes, and bows, along with some magic spells.&#160; You then embark on a roughly 30-hour adventure killing baddies in a methodically-paced, exploration-heavy RPG.&#160; There&#039;s no hand-holding here, no little arrow that points you towards your objective; you just have to step out into the big, scary world and figure it out for yourself, and these games reward caution and thoroughness.&lt;/p&gt;

&lt;p&gt;They definitely belong in the &quot;cult classics&quot; category, as they have a small, dedicated following, while most people tend to be turned off by&#160;their niche-y nature.&#160; The primary complaint from most sides is that it&#039;s just too damned hard; developer From Software seems to enjoy killing your character early and often.&#160; But for the most part all three games actually get easier as you move forward and attain decent equipment and spells.&#160; If you can handle the crushing difficulty early on and don&#039;t mind sub-par graphics, there&#039;s a lot to enjoy: great gameplay, great exploration, &lt;em&gt;fantastic&lt;/em&gt; atmosphere (especially the gloomy music).&#160; I don&#039;t play many PS1 games anymore, but I continue to play at least one &lt;em&gt;King&#039;s Field&lt;/em&gt; game every year... they just never get old for me.&lt;/p&gt;

&lt;p&gt;Incidentally, I found it funny that although all the King&#039;s Field games received a poor to ho-hum reaction from critics, their spiritual successor, &lt;em&gt;Demon&#039;s Souls&lt;/em&gt; (same developer) received huge praise all-around (and for much the same reasons that &lt;em&gt;King&#039;s Field&lt;/em&gt; was maligned).&#160; Gamespot even gave it their 2009 Game of the Year Award over such games as &lt;em&gt;Uncharted 2&lt;/em&gt;.&#160; And while &lt;em&gt;Demon&#039;s Souls&lt;/em&gt; clearly made some improvements upon the original &lt;em&gt;King&#039;s Field&lt;/em&gt; games, they were cut very much from the same cloth.&lt;/p&gt;

&lt;p&gt;In any case, if you like atmospheric dungeon crawlers, you owe it to yourself to check out &lt;em&gt;King&#039;s Field&lt;/em&gt;.&#160; All three games are fantastic.&lt;/p&gt;

]]></description>
		<content:encoded><![CDATA[<p>No one has yet mentioned my favorite fantasy games: the <em>King&#8217;s Field</em> series.&nbsp; There have been three console versions released in the States (not counting handhelds): <em>King&#8217;s Field 1</em> (PS), <em>King&#8217;s Field 2</em> (PS), and <em>King&#8217;s Field: the Ancient City</em> (PS2).&nbsp; They&#8217;re basically dungeon-crawlers from a first-person POV.&nbsp; You find medieval fantasy-style weapons like daggers, swords, axes, and bows, along with some magic spells.&nbsp; You then embark on a roughly 30-hour adventure killing baddies in a methodically-paced, exploration-heavy RPG.&nbsp; There&#8217;s no hand-holding here, no little arrow that points you towards your objective; you just have to step out into the big, scary world and figure it out for yourself, and these games reward caution and thoroughness.</p>
<p>They definitely belong in the &#8220;cult classics&#8221; category, as they have a small, dedicated following, while most people tend to be turned off by&nbsp;their niche-y nature.&nbsp; The primary complaint from most sides is that it&#8217;s just too damned hard; developer From Software seems to enjoy killing your character early and often.&nbsp; But for the most part all three games actually get easier as you move forward and attain decent equipment and spells.&nbsp; If you can handle the crushing difficulty early on and don&#8217;t mind sub-par graphics, there&#8217;s a lot to enjoy: great gameplay, great exploration, <em>fantastic</em> atmosphere (especially the gloomy music).&nbsp; I don&#8217;t play many PS1 games anymore, but I continue to play at least one <em>King&#8217;s Field</em> game every year&#8230; they just never get old for me.</p>
<p>Incidentally, I found it funny that although all the King&#8217;s Field games received a poor to ho-hum reaction from critics, their spiritual successor, <em>Demon&#8217;s Souls</em> (same developer) received huge praise all-around (and for much the same reasons that <em>King&#8217;s Field</em> was maligned).&nbsp; Gamespot even gave it their 2009 Game of the Year Award over such games as <em>Uncharted 2</em>.&nbsp; And while <em>Demon&#8217;s Souls</em> clearly made some improvements upon the original <em>King&#8217;s Field</em> games, they were cut very much from the same cloth.</p>
<p>In any case, if you like atmospheric dungeon crawlers, you owe it to yourself to check out <em>King&#8217;s Field</em>.&nbsp; All three games are fantastic.</p>
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		<title>By: Fred Kiesche</title>
		<link>http://www.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90203</link>
		<dc:creator>Fred Kiesche</dc:creator>
		<pubDate>Thu, 18 Nov 2010 02:19:56 +0000</pubDate>
		<guid isPermaLink="false">http://beta.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90203</guid>
		<description><![CDATA[&lt;p&gt;Lots of love for the Microgames from me. Heck, I run a Yahoo Group dedicated to the subject. Also other games from Metagaming, from Avalon Hill, GDW (Traveller, anybody?), SPI and much, much more. A list? Heck, one&#039;s I&#039;ve played include the aforementioned Traveller, Twilight: 2000, 2300 AD, Universe, Ringworld, The Fantasy Trip, Empire of the Petal Throne, Web &amp; Starship, Stellar Conquest, Triplanetary, Imperium, Fifth Frontier War, Invasion: Earth, Battlefleet Mars, Sword &amp; Spaceship, Merchants of Venus, Stormbringer, Call of Cthulhu, RuneQuest...and many more...&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;I&#039;ll point towards the current episode of The SF Signal Podcast where (cough cough) there are a number of recommendations (cough cough) for some current board game releases from one of the (cough cough) SF Signal Irregulars.&lt;/p&gt;

]]></description>
		<content:encoded><![CDATA[<p>Lots of love for the Microgames from me. Heck, I run a Yahoo Group dedicated to the subject. Also other games from Metagaming, from Avalon Hill, GDW (Traveller, anybody?), SPI and much, much more. A list? Heck, one&#8217;s I&#8217;ve played include the aforementioned Traveller, Twilight: 2000, 2300 AD, Universe, Ringworld, The Fantasy Trip, Empire of the Petal Throne, Web &amp; Starship, Stellar Conquest, Triplanetary, Imperium, Fifth Frontier War, Invasion: Earth, Battlefleet Mars, Sword &amp; Spaceship, Merchants of Venus, Stormbringer, Call of Cthulhu, RuneQuest&#8230;and many more&#8230;</p>
<p>&nbsp;</p>
<p>I&#8217;ll point towards the current episode of The SF Signal Podcast where (cough cough) there are a number of recommendations (cough cough) for some current board game releases from one of the (cough cough) SF Signal Irregulars.</p>
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		<title>By: Vilgefortze</title>
		<link>http://www.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90202</link>
		<dc:creator>Vilgefortze</dc:creator>
		<pubDate>Wed, 17 Nov 2010 21:49:58 +0000</pubDate>
		<guid isPermaLink="false">http://beta.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90202</guid>
		<description><![CDATA[&lt;p&gt;The Witcher as to rate as the best fantasy game I&#039;ve ever played.&lt;/p&gt;

&lt;p&gt;Though the game is set in a medieval-looking fantasy world, &#160;it revolves around genetic experiments carried out by a combination of science and magic. Our protagonist himself is a mutant trying to stop the secrets of mutation from falling into the hands of an organization that plans to create an army of genetically enhanced thralls.&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;The system of alchemy in the game is innovative. Instead of formulae involving ingredients, you now have formulae involving elements. Each ingredient has primary and secondary elements associated with it, and the trick is to choose ingredients with the required primary elements, while the secondary elements also interact with each other to give dominances, or secondary effects to your potions.&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;The story is not generic, but based on a saga. As such, it is rich in details and captivating. There are numerous sidequests, but the main plot always looms in the horizon, and gives a sense of direction and purpose to the whole game.&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;For people who do not care much for the story, the game offers excellent combat, both physical and magical. There are a series of lightning-fast combos,a host of criticals you can inflict, and some truly spectacular finishers.&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;Graphically, too, this game hits a home-run. The original game had amazing graphics, and after the Enhanced Edition of the game, it becomes &#160;even better. Whether its a rundown slum, a spooky marsh, o a beautiful lakeshore with naiads bathing, the game has some locales with perfect ambience, and rich in details.&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;The game offers excellent value-for-money, and is quite inexpensive compared to most other games of the same calibre. The Enhanced Edition, with better graphics, and several hours of gameplay with additional adventures, was made available to all &quot;basic game&quot; owners for FREE!!&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;The Witcher was a magical experience, and I believe it should be in any list of top fantasy game complied anywhere, anytime.&lt;/p&gt;

]]></description>
		<content:encoded><![CDATA[<p>The Witcher as to rate as the best fantasy game I&#8217;ve ever played.</p>
<p>Though the game is set in a medieval-looking fantasy world, &nbsp;it revolves around genetic experiments carried out by a combination of science and magic. Our protagonist himself is a mutant trying to stop the secrets of mutation from falling into the hands of an organization that plans to create an army of genetically enhanced thralls.</p>
<p>&nbsp;</p>
<p>The system of alchemy in the game is innovative. Instead of formulae involving ingredients, you now have formulae involving elements. Each ingredient has primary and secondary elements associated with it, and the trick is to choose ingredients with the required primary elements, while the secondary elements also interact with each other to give dominances, or secondary effects to your potions.</p>
<p>&nbsp;</p>
<p>The story is not generic, but based on a saga. As such, it is rich in details and captivating. There are numerous sidequests, but the main plot always looms in the horizon, and gives a sense of direction and purpose to the whole game.</p>
<p>&nbsp;</p>
<p>For people who do not care much for the story, the game offers excellent combat, both physical and magical. There are a series of lightning-fast combos,a host of criticals you can inflict, and some truly spectacular finishers.</p>
<p>&nbsp;</p>
<p>Graphically, too, this game hits a home-run. The original game had amazing graphics, and after the Enhanced Edition of the game, it becomes &nbsp;even better. Whether its a rundown slum, a spooky marsh, o a beautiful lakeshore with naiads bathing, the game has some locales with perfect ambience, and rich in details.</p>
<p>&nbsp;</p>
<p>The game offers excellent value-for-money, and is quite inexpensive compared to most other games of the same calibre. The Enhanced Edition, with better graphics, and several hours of gameplay with additional adventures, was made available to all &#8220;basic game&#8221; owners for FREE!!</p>
<p>&nbsp;</p>
<p>The Witcher was a magical experience, and I believe it should be in any list of top fantasy game complied anywhere, anytime.</p>
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		<title>By: Mike</title>
		<link>http://www.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90201</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 17 Nov 2010 21:14:05 +0000</pubDate>
		<guid isPermaLink="false">http://beta.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90201</guid>
		<description><![CDATA[&lt;p&gt;No love for Metagamings Microgames from the late 70&#039;s/early 80&#039;s?&lt;/p&gt;

&lt;p&gt;Rivets: 2 fairly dumb AI factories are all that&#039;s left after WWIII and each wants the other for raw resources.&lt;/p&gt;

&lt;p&gt;OGRE and it&#039;s sequel GEV: 1 giant cybertank vs.&#160;power armor infantry and tanks, and everybody is using nukes.&lt;/p&gt;

&lt;p&gt;Chitin 1: Telepathically controlled giant insects battle over the harvest, food includes your own dead, and those of&#160;enemies.&lt;/p&gt;

&lt;p&gt;For computers, not one mention of Master of Orion I &amp; II, or Master of Magic? Sid Meier&#039;s Alpha Centauri? Arguably the best turn based Civ style game ever?&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

]]></description>
		<content:encoded><![CDATA[<p>No love for Metagamings Microgames from the late 70&#8242;s/early 80&#8242;s?</p>
<p>Rivets: 2 fairly dumb AI factories are all that&#8217;s left after WWIII and each wants the other for raw resources.</p>
<p>OGRE and it&#8217;s sequel GEV: 1 giant cybertank vs.&nbsp;power armor infantry and tanks, and everybody is using nukes.</p>
<p>Chitin 1: Telepathically controlled giant insects battle over the harvest, food includes your own dead, and those of&nbsp;enemies.</p>
<p>For computers, not one mention of Master of Orion I &amp; II, or Master of Magic? Sid Meier&#8217;s Alpha Centauri? Arguably the best turn based Civ style game ever?</p>
<p>&nbsp;</p>
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		<title>By: Corylea</title>
		<link>http://www.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90200</link>
		<dc:creator>Corylea</dc:creator>
		<pubDate>Wed, 17 Nov 2010 20:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://beta.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90200</guid>
		<description><![CDATA[&lt;p&gt;A game to add to your lists is &lt;em&gt;The Witcher.&#160; &lt;/em&gt;It&#039;s an RPG, made by a small Polish company.  Unlike most RPG&#039;s, it&#039;s  not set in Generic Fantasy World; it&#039;s set in the world of the novels of  Andrzej Sapkowski.  Sapkowski is kind of like the Polish J. K. Rowling.   Not that their books are anything alike, mind you, but they&#039;re both  fantasy authors who are read by people who don&#039;t usually read fantasy and also read and enjoyed by people who love fantasy.&lt;br /&gt;&lt;br /&gt;After  having lived under the Soviet thumb for so long, Poles are very proud of  having a modern democracy and proud of many things that most Americans  take for granted.  They&#039;re &lt;em&gt;very&lt;/em&gt; proud of Andrzej Sapkowski, for  instance.  And that means that the people who made the game made it  mostly for love, not for money.  There are things you can&#039;t get for  money, only for love, and what you can get for love in this case is a  game that the makers have slaved over, paying incredible attention to  detail.&lt;br /&gt;&lt;br /&gt;Being grounded in Sapkowski&#039;s world means that the game  has depth that most RPG&#039;s don&#039;t have, but the makers have been very good  about making it accessible to people who&#039;ve never read Sapkowski and  who don&#039;t want to.&lt;br /&gt;&lt;br /&gt;The game is a lot more adult than most games,  and I don&#039;t use &quot;adult&quot; to mean &quot;sex and violence.&quot;  There&#039;s a lot more  nuance, and things are colored in shades of grey, rather than black and  white.  You will eventually have to pick a group of people to side with  -- or decide to side with no one -- and the choice isn&#039;t between clear,  obvious, 100% good and clear, obvious, 100% evil.  The choice is between  1) a group of people who are trying to bring order to their chaotic  world, though the price for that is that some people are oppressed, and  2) a group of people who are struggling to right the wrongs of the  oppressed, though the price for that is that they use the tactics of  terrorists.&lt;br /&gt;&lt;br /&gt;But that makes the game sound grim, and it isn&#039;t;  it&#039;s lots of fun.  It&#039;s just that it&#039;s fun that doesn&#039;t require you to  turn your brain and emotions off, the way many games do -- it&#039;s an RPG  for people who think and especially for those who think moral choices are interesting.&lt;br /&gt;&lt;br /&gt;I  almost didn&#039;t play the game because the player character is a man, and I  didn&#039;t want to be a guy.  But he&#039;s a very specific man, and that means  that the writers can make the dialogue less generic and more tailored to  your being a specific person, which is great.  Plus, being this guy is  pretty cool, since he&#039;s the 14th-Century equivalent of a superhero: he  has special powers.  I have always, ALWAYS played a female character  (usually a half-elf), but after playing &lt;em&gt;The Witcher&lt;/em&gt;, I&#039;m having trouble getting into the usual Generic Fantasy Character.&lt;/p&gt;

&lt;p&gt;The folks who made &lt;em&gt;The Witcher&lt;/em&gt; don&#039;t have the huge team and deep pockets of a developer like Bioware -- they&#039;re a small Polish company, and &lt;em&gt;The Witcher&lt;/em&gt; is the first game they ever made -- but they do match Bioware in the things that Bioware is known for:&#160; compelling characters and great stories.&#160; These guys are people to watch.&lt;/p&gt;

&lt;p&gt;And, since the game came out in 2007, the price has dropped to less than $20, making it a real bargain.&#160; (&lt;em&gt;The Witcher 2&lt;/em&gt; is due out in May.)&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

]]></description>
		<content:encoded><![CDATA[<p>A game to add to your lists is <em>The Witcher.&nbsp; </em>It&#8217;s an RPG, made by a small Polish company.  Unlike most RPG&#8217;s, it&#8217;s  not set in Generic Fantasy World; it&#8217;s set in the world of the novels of  Andrzej Sapkowski.  Sapkowski is kind of like the Polish J. K. Rowling.   Not that their books are anything alike, mind you, but they&#8217;re both  fantasy authors who are read by people who don&#8217;t usually read fantasy and also read and enjoyed by people who love fantasy.</p>
<p>After  having lived under the Soviet thumb for so long, Poles are very proud of  having a modern democracy and proud of many things that most Americans  take for granted.  They&#8217;re <em>very</em> proud of Andrzej Sapkowski, for  instance.  And that means that the people who made the game made it  mostly for love, not for money.  There are things you can&#8217;t get for  money, only for love, and what you can get for love in this case is a  game that the makers have slaved over, paying incredible attention to  detail.</p>
<p>Being grounded in Sapkowski&#8217;s world means that the game  has depth that most RPG&#8217;s don&#8217;t have, but the makers have been very good  about making it accessible to people who&#8217;ve never read Sapkowski and  who don&#8217;t want to.</p>
<p>The game is a lot more adult than most games,  and I don&#8217;t use &#8220;adult&#8221; to mean &#8220;sex and violence.&#8221;  There&#8217;s a lot more  nuance, and things are colored in shades of grey, rather than black and  white.  You will eventually have to pick a group of people to side with  &#8212; or decide to side with no one &#8212; and the choice isn&#8217;t between clear,  obvious, 100% good and clear, obvious, 100% evil.  The choice is between  1) a group of people who are trying to bring order to their chaotic  world, though the price for that is that some people are oppressed, and  2) a group of people who are struggling to right the wrongs of the  oppressed, though the price for that is that they use the tactics of  terrorists.</p>
<p>But that makes the game sound grim, and it isn&#8217;t;  it&#8217;s lots of fun.  It&#8217;s just that it&#8217;s fun that doesn&#8217;t require you to  turn your brain and emotions off, the way many games do &#8212; it&#8217;s an RPG  for people who think and especially for those who think moral choices are interesting.</p>
<p>I  almost didn&#8217;t play the game because the player character is a man, and I  didn&#8217;t want to be a guy.  But he&#8217;s a very specific man, and that means  that the writers can make the dialogue less generic and more tailored to  your being a specific person, which is great.  Plus, being this guy is  pretty cool, since he&#8217;s the 14th-Century equivalent of a superhero: he  has special powers.  I have always, ALWAYS played a female character  (usually a half-elf), but after playing <em>The Witcher</em>, I&#8217;m having trouble getting into the usual Generic Fantasy Character.</p>
<p>The folks who made <em>The Witcher</em> don&#8217;t have the huge team and deep pockets of a developer like Bioware &#8212; they&#8217;re a small Polish company, and <em>The Witcher</em> is the first game they ever made &#8212; but they do match Bioware in the things that Bioware is known for:&nbsp; compelling characters and great stories.&nbsp; These guys are people to watch.</p>
<p>And, since the game came out in 2007, the price has dropped to less than $20, making it a real bargain.&nbsp; (<em>The Witcher 2</em> is due out in May.)</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>By: Luke Somers</title>
		<link>http://www.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90199</link>
		<dc:creator>Luke Somers</dc:creator>
		<pubDate>Wed, 17 Nov 2010 20:22:30 +0000</pubDate>
		<guid isPermaLink="false">http://beta.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90199</guid>
		<description><![CDATA[&lt;p&gt;No one picked Star Control 2? That game had some really good ideas, dialog, and gameplay. Played some SF tropes straight, and then explored what might happen on account of them.&lt;/p&gt;

&lt;p&gt;Since it was open-sourced as the Ur-Quan Masters and is well-supported on essentially all modern operating systems... it&#039;s not too late to give it a shot without having to do anything drastic like ebay and emulate.&lt;/p&gt;

]]></description>
		<content:encoded><![CDATA[<p>No one picked Star Control 2? That game had some really good ideas, dialog, and gameplay. Played some SF tropes straight, and then explored what might happen on account of them.</p>
<p>Since it was open-sourced as the Ur-Quan Masters and is well-supported on essentially all modern operating systems&#8230; it&#8217;s not too late to give it a shot without having to do anything drastic like ebay and emulate.</p>
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		<title>By: Chad</title>
		<link>http://www.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90198</link>
		<dc:creator>Chad</dc:creator>
		<pubDate>Wed, 17 Nov 2010 19:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://beta.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90198</guid>
		<description><![CDATA[&lt;p&gt;I agree completely with Trent Ditto...Bioware almost bats a thousand.&#160; I would almost miss entire days playing Baldur&#039;s Gate 2, Mass Effect 1/2, and Dragon Age.&#160; I am eagerly awaiting the new Star Wars MMO.&lt;/p&gt;

&lt;p&gt;Also, loved the Mechwarrior series, so if anyone from with the rights to FASA properties is reading this you have at least one buyer for an updated Mechwarrior.&lt;/p&gt;

]]></description>
		<content:encoded><![CDATA[<p>I agree completely with Trent Ditto&#8230;Bioware almost bats a thousand.&nbsp; I would almost miss entire days playing Baldur&#8217;s Gate 2, Mass Effect 1/2, and Dragon Age.&nbsp; I am eagerly awaiting the new Star Wars MMO.</p>
<p>Also, loved the Mechwarrior series, so if anyone from with the rights to FASA properties is reading this you have at least one buyer for an updated Mechwarrior.</p>
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		<title>By: Marie Brennan</title>
		<link>http://www.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90197</link>
		<dc:creator>Marie Brennan</dc:creator>
		<pubDate>Wed, 17 Nov 2010 18:45:11 +0000</pubDate>
		<guid isPermaLink="false">http://beta.sfsignal.com/archives/2010/11/mind_meld_favorite_sff_games/#comment-90197</guid>
		<description><![CDATA[&lt;p&gt;Oh, man, I heart the Gabriel Knight games.&#160; The first was definitely the best -- the second could have been a lot better if it weren&#039;t hobbled by a technical design that in retrospect was a really bad idea -- but they had actual character development, which wasn&#039;t exactly common in the adventure-RPGs of the time.&lt;/p&gt;

]]></description>
		<content:encoded><![CDATA[<p>Oh, man, I heart the Gabriel Knight games.&nbsp; The first was definitely the best &#8212; the second could have been a lot better if it weren&#8217;t hobbled by a technical design that in retrospect was a really bad idea &#8212; but they had actual character development, which wasn&#8217;t exactly common in the adventure-RPGs of the time.</p>
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