<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Roll Perception Plus Awareness: An Introduction</title>
	<atom:link href="http://www.sfsignal.com/archives/2011/04/roll_perception_plus_awareness_an_introduction/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sfsignal.com/archives/2011/04/roll_perception_plus_awareness_an_introduction/</link>
	<description>A science fiction blog featuring science fiction book reviews and with frequent ramblings on fantasy, computers and the web.</description>
	<lastBuildDate>Thu, 23 May 2013 09:55:14 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: Deborah J. Ross</title>
		<link>http://www.sfsignal.com/archives/2011/04/roll_perception_plus_awareness_an_introduction/#comment-92385</link>
		<dc:creator>Deborah J. Ross</dc:creator>
		<pubDate>Wed, 27 Apr 2011 02:13:01 +0000</pubDate>
		<guid isPermaLink="false">http://beta.sfsignal.com/archives/2011/04/roll_perception_plus_awareness_an_introduction/#comment-92385</guid>
		<description><![CDATA[&lt;p&gt;Hi Paul. This topic certainly has generated a lot of great discussion, both here and elsewhere. People have a wide range of emphatic opinions, both pro and con gaming as an aid to writing, and gaming itself. To me, this is a good thing. I&#039;ve always thought it sad to see very little interaction between gamers and readers/writers at conventions (not none, of course). All too often, the gaming rooms are stuck off in a corner, gamers don&#039;t attend writing/literary panels and writers/readers don&#039;t attend gaming panels. If we can listen to one another, that&#039;s the first step in learning to appreciate the value in seeing things another way, and we&#039;re all richer for the experience.&lt;/p&gt;

]]></description>
		<content:encoded><![CDATA[<p>Hi Paul. This topic certainly has generated a lot of great discussion, both here and elsewhere. People have a wide range of emphatic opinions, both pro and con gaming as an aid to writing, and gaming itself. To me, this is a good thing. I&#8217;ve always thought it sad to see very little interaction between gamers and readers/writers at conventions (not none, of course). All too often, the gaming rooms are stuck off in a corner, gamers don&#8217;t attend writing/literary panels and writers/readers don&#8217;t attend gaming panels. If we can listen to one another, that&#8217;s the first step in learning to appreciate the value in seeing things another way, and we&#8217;re all richer for the experience.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James</title>
		<link>http://www.sfsignal.com/archives/2011/04/roll_perception_plus_awareness_an_introduction/#comment-92384</link>
		<dc:creator>James</dc:creator>
		<pubDate>Tue, 26 Apr 2011 21:14:17 +0000</pubDate>
		<guid isPermaLink="false">http://beta.sfsignal.com/archives/2011/04/roll_perception_plus_awareness_an_introduction/#comment-92384</guid>
		<description><![CDATA[&lt;p&gt;Up until about a year ago, I hadn&#039;t picked up a die in almost 25 years. I don&#039;t remember exactly how I quit playing (Navy and life in general, maybe) but I was anxious to get back into it. Even my Mom had forgotten. She called me during a game the other night and when I told her what I was doing I got silence on the line. &quot;Yes, Mom. You&#039;re 42 year old son still plays that damn game.&quot; But these games in general are great social tools and help people use their creativity. I was watching something on the news the other night and started wondering how I could weave it into my campaign. I can&#039;t afford to go to the big cons, but you can find a truck load of them across the U. S. if you look. In fact, we&#039;ve got TexiCon.net next month in Ft. Worth. Granted, it&#039;s not GenCon but it&#039;s still the perfect opportunity to find out-of-print or obscure games or just meet new people for those of us that can&#039;t travel far! And with the internet, websites like this are invaluable! I look forward to having someone help me weed out the wastes-of-time!&lt;/p&gt;

]]></description>
		<content:encoded><![CDATA[<p>Up until about a year ago, I hadn&#8217;t picked up a die in almost 25 years. I don&#8217;t remember exactly how I quit playing (Navy and life in general, maybe) but I was anxious to get back into it. Even my Mom had forgotten. She called me during a game the other night and when I told her what I was doing I got silence on the line. &#8220;Yes, Mom. You&#8217;re 42 year old son still plays that damn game.&#8221; But these games in general are great social tools and help people use their creativity. I was watching something on the news the other night and started wondering how I could weave it into my campaign. I can&#8217;t afford to go to the big cons, but you can find a truck load of them across the U. S. if you look. In fact, we&#8217;ve got TexiCon.net next month in Ft. Worth. Granted, it&#8217;s not GenCon but it&#8217;s still the perfect opportunity to find out-of-print or obscure games or just meet new people for those of us that can&#8217;t travel far! And with the internet, websites like this are invaluable! I look forward to having someone help me weed out the wastes-of-time!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul (@princejvstin)</title>
		<link>http://www.sfsignal.com/archives/2011/04/roll_perception_plus_awareness_an_introduction/#comment-92383</link>
		<dc:creator>Paul (@princejvstin)</dc:creator>
		<pubDate>Tue, 26 Apr 2011 13:42:26 +0000</pubDate>
		<guid isPermaLink="false">http://beta.sfsignal.com/archives/2011/04/roll_perception_plus_awareness_an_introduction/#comment-92383</guid>
		<description><![CDATA[&lt;p&gt;&lt;span style=&quot;font-family: verdana, Arial, sans-serif; font-size: small;&quot;&gt;I am, so far as I&#039;m aware, the only person who ever turned a &lt;i&gt;Changeling: The Dreaming&lt;/i&gt; campaign into a non-tie-in novel. :-)&#160; (Do I win points for obscurity?)&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;The only thing I know that comes even close, Marie, &#160;is the fact that some of the characters in John C Wright&#039;s Chaos trilogy derives from player characters from an Amber DRPG campaign of his. &#160;&lt;/p&gt;

&lt;p&gt;And I let my characters roll the dice themselves for Perception plus Awareness, because they have learned that high rolls sometimes inspire me to have them see something they&#039;d rather not have noticed. Ignorance can be bliss...&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

]]></description>
		<content:encoded><![CDATA[<p><span style="font-family: verdana, Arial, sans-serif; font-size: small;">I am, so far as I&#8217;m aware, the only person who ever turned a &lt;i&gt;Changeling: The Dreaming&lt;/i&gt; campaign into a non-tie-in novel. <img src='http://www.sfsignal.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> &nbsp; (Do I win points for obscurity?)</span></p>
<p>The only thing I know that comes even close, Marie, &nbsp;is the fact that some of the characters in John C Wright&#8217;s Chaos trilogy derives from player characters from an Amber DRPG campaign of his. &nbsp;</p>
<p>And I let my characters roll the dice themselves for Perception plus Awareness, because they have learned that high rolls sometimes inspire me to have them see something they&#8217;d rather not have noticed. Ignorance can be bliss&#8230;</p>
<p>&nbsp;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marie Brennan</title>
		<link>http://www.sfsignal.com/archives/2011/04/roll_perception_plus_awareness_an_introduction/#comment-92382</link>
		<dc:creator>Marie Brennan</dc:creator>
		<pubDate>Tue, 26 Apr 2011 08:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://beta.sfsignal.com/archives/2011/04/roll_perception_plus_awareness_an_introduction/#comment-92382</guid>
		<description><![CDATA[&lt;p&gt;I am, so far as I&#039;m aware, the only person who ever turned a &lt;i&gt;Changeling: The Dreaming&lt;/i&gt; campaign into a non-tie-in novel. :-)&#160; (Do I win points for obscurity?)&lt;/p&gt;

&lt;p&gt;Anyway, I&#039;ll be over here shouting &quot;preach it, brother!&quot;&#160; I love playing RPGs, both tabletop and LARP; I studied them in graduate school (no, I&#039;m not making that up); I&#039;ve even run a few in my time -- though not many, since I&#039;m unfortunately inclined toward campaign ideas that involve way the hell too much research and prep time.&#160; The interaction between that and my writing goes both ways, to the benefit of both.&lt;/p&gt;

&lt;p&gt;(Me, I roll Perception + Awareness *for* my players, without telling them.&#160; That way if they fail the roll, they don&#039;t know there was something they overlooked . . . .)&lt;/p&gt;

]]></description>
		<content:encoded><![CDATA[<p>I am, so far as I&#8217;m aware, the only person who ever turned a &lt;i&gt;Changeling: The Dreaming&lt;/i&gt; campaign into a non-tie-in novel. <img src='http://www.sfsignal.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> &nbsp; (Do I win points for obscurity?)</p>
<p>Anyway, I&#8217;ll be over here shouting &#8220;preach it, brother!&#8221;&nbsp; I love playing RPGs, both tabletop and LARP; I studied them in graduate school (no, I&#8217;m not making that up); I&#8217;ve even run a few in my time &#8212; though not many, since I&#8217;m unfortunately inclined toward campaign ideas that involve way the hell too much research and prep time.&nbsp; The interaction between that and my writing goes both ways, to the benefit of both.</p>
<p>(Me, I roll Perception + Awareness *for* my players, without telling them.&nbsp; That way if they fail the roll, they don&#8217;t know there was something they overlooked . . . .)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Richard</title>
		<link>http://www.sfsignal.com/archives/2011/04/roll_perception_plus_awareness_an_introduction/#comment-92381</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Tue, 26 Apr 2011 03:13:58 +0000</pubDate>
		<guid isPermaLink="false">http://beta.sfsignal.com/archives/2011/04/roll_perception_plus_awareness_an_introduction/#comment-92381</guid>
		<description><![CDATA[&lt;p&gt;I remember playing D&amp;D in the back room of a book store in the early 70&#039;s when it was still all on those little pamphlets. My fastasy and SCI-FI reading started just about the same time I discovered gaming so it was just a matter of the right time for both.&lt;/p&gt;

]]></description>
		<content:encoded><![CDATA[<p>I remember playing D&amp;D in the back room of a book store in the early 70&#8242;s when it was still all on those little pamphlets. My fastasy and SCI-FI reading started just about the same time I discovered gaming so it was just a matter of the right time for both.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arref</title>
		<link>http://www.sfsignal.com/archives/2011/04/roll_perception_plus_awareness_an_introduction/#comment-92380</link>
		<dc:creator>Arref</dc:creator>
		<pubDate>Mon, 25 Apr 2011 19:58:40 +0000</pubDate>
		<guid isPermaLink="false">http://beta.sfsignal.com/archives/2011/04/roll_perception_plus_awareness_an_introduction/#comment-92380</guid>
		<description><![CDATA[&lt;p&gt;Great starter.&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;RPGs have always &quot;tipped the hat&quot; to world building as that process often appears in SF and Fantasy.&#160; As players and GMs have become more sophisticated readers and audience for games, so the RPG worlds have become more complex and challenging.&lt;/p&gt;

&lt;p&gt;Now we are at a point where gamers write fiction based on long tested &#039;virtual worlds&#039; and that makes for some sophisticated reading.&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

&lt;p&gt;Looking forward to this column.&lt;/p&gt;

]]></description>
		<content:encoded><![CDATA[<p>Great starter.</p>
<p>&nbsp;</p>
<p>RPGs have always &#8220;tipped the hat&#8221; to world building as that process often appears in SF and Fantasy.&nbsp; As players and GMs have become more sophisticated readers and audience for games, so the RPG worlds have become more complex and challenging.</p>
<p>Now we are at a point where gamers write fiction based on long tested &#8216;virtual worlds&#8217; and that makes for some sophisticated reading.</p>
<p>&nbsp;</p>
<p>Looking forward to this column.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TW</title>
		<link>http://www.sfsignal.com/archives/2011/04/roll_perception_plus_awareness_an_introduction/#comment-92379</link>
		<dc:creator>TW</dc:creator>
		<pubDate>Mon, 25 Apr 2011 18:36:02 +0000</pubDate>
		<guid isPermaLink="false">http://beta.sfsignal.com/archives/2011/04/roll_perception_plus_awareness_an_introduction/#comment-92379</guid>
		<description><![CDATA[&lt;p&gt;Stross&#039; critters in the Fiend Folio are some of my favorites.&lt;/p&gt;

&lt;p&gt;And I wonder if it wasnt for the upsurge of &quot;fantasy&quot; gaming in the 70s-80s if fantasy literature would have had such an explosion of popularity...or maybe it is a chicken and egg scenario?&lt;/p&gt;

&lt;p&gt;&#160;&lt;/p&gt;

]]></description>
		<content:encoded><![CDATA[<p>Stross&#8217; critters in the Fiend Folio are some of my favorites.</p>
<p>And I wonder if it wasnt for the upsurge of &#8220;fantasy&#8221; gaming in the 70s-80s if fantasy literature would have had such an explosion of popularity&#8230;or maybe it is a chicken and egg scenario?</p>
<p>&nbsp;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aldo Ojeda</title>
		<link>http://www.sfsignal.com/archives/2011/04/roll_perception_plus_awareness_an_introduction/#comment-92378</link>
		<dc:creator>Aldo Ojeda</dc:creator>
		<pubDate>Mon, 25 Apr 2011 18:18:19 +0000</pubDate>
		<guid isPermaLink="false">http://beta.sfsignal.com/archives/2011/04/roll_perception_plus_awareness_an_introduction/#comment-92378</guid>
		<description><![CDATA[&lt;p&gt;Great! The D&amp;D craze may have passed years ago, but RPGs are very much alive and kicking. I&#039;m a recurrent player and I think the huge world of role-playing games needs more exposure, so I&#039;m eager to read this column.&lt;/p&gt;

]]></description>
		<content:encoded><![CDATA[<p>Great! The D&amp;D craze may have passed years ago, but RPGs are very much alive and kicking. I&#8217;m a recurrent player and I think the huge world of role-playing games needs more exposure, so I&#8217;m eager to read this column.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
