Welcome back to Roll Perception Plus Awareness, a column about roleplaying games and their place in a genre reader’s and writer’s world. For what I have for you this time out, let me set the scene:
Three X-men and a former Avenger investigate a breakout on the Raft, the maximum security prison in the East River for supervillains. There, they find that numerous inmates have escaped, with the help of Electro. Cinematic battles are fought in and on the raft. In a key moment, the Hulk, at the Raft in self and solitary confinement, proves valuable in taking out Vapor, Ironclad, Vector and X-Ray, the evil Fantastic Four-like group known as the U-Foes. And discover that there are deeper and darker things afoot, that mandate a temporary alliance to uncover.
Was this the latest issue of a comic? A motion comic on DVD? A new animated Marvel series? No, none of the above. This was a recent session of Marvel Heroic Roleplaying Game that I participated in. Marvel is the latest roleplaying game from Margaret Weis Productions (yes, that Margaret Weis, fantasy fans).