Roll Perception Plus Awareness Archives

Roll Perception Plus Awareness: Exalted

Welcome back to Roll Perception Plus Awareness, a column about roleplaying games and their place in a genre reader’s and writer’s world.

This time, I am going to tackle a game I game master, and was also put in mind of when reading a forthcoming novel from Philippa Ballantine. And even more poignantly, the game that inspired the title of this column. This time, I am going to discuss the White Wolf game Exalted.

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Welcome back to Roll Perception Plus Awareness, a column about roleplaying games and their place in a genre reader’s and writer’s world. This time, I am not going to tackle a game, but rather a legend in the roleplaying genre who recently passed away: M.A.R. Barker.

M.A.R Barker — whose full name was Mohammed Al Rahman Barker — died last week at the age of 83. He was a professor of languages and culture at the University of Minnesota in the Department of South Asian Studies until the early 90′s, when budget cuts did away with the small department. The reason why I bring him to your attention today, though, is not because of his academic interests but rather his gaming interests and magnum opus:Tekumel.

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Roll Perception Plus Awareness: Diaspora

Welcome back to Roll Perception Plus Awareness, my column here on SF Signal about roleplaying games and their place in a genre reader and writer’s world. This time out, I am going to tag back to the hook in the last column, where I tackled Traveller:

Next time, we’ll tackle a recent science fiction role playing game that explicitly tries to take up Traveller’s mantle, to the point of even having the players and GM define the setting in game creation. *And* try to make it with harder science than Traveller, too. What is it? Stay tuned!

And now I can reveal that the game I had in mind is the indie RPG Diaspora.

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Roll Perception Plus Awareness: Traveller

Welcome back to Roll Perception Plus Awareness, my column here on SF Signal about roleplaying games and their place in a genre reader and writer’s world. This time out, I would like to tackle another of the ur-games of the genre.

If the ur-game for fantasy roleplaying games is Dungeons and Dragons, then the ur-game for science fiction, specifically space opera games, is Traveller. While probably near every reader of genre, and many who don’t read genre has heard of Dungeons and Dragons, I bet that Traveller, even though it was a formative a game in its way, is far less known to you. There are reasons for that, but let’s table that for the moment and just correct that imbalance, shall we?

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Roll Perception Plus Awareness: GURPS

Welcome back to Roll Perception Plus Awareness, a column meant to introduce SF Signal readers to the world of roleplaying games. Today, I want to bring to your attention a game system I have only played as a game, once, but, like me, many gamers have taken inspiration and ideas from: GURPS.

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Ever since the Sudden Mutation Event, people have been able to fly. Phase through walls. Read minds. Shoot bolts of energy from their fingertips. Walk into dreams.

As members of the elite Heightened Crime Investigation Unit, you and your fellow detectives solve crimes involving the city’s mutant community. When a mutant power is used to kill, you catch the case. When it’s a mutant victim in the chalk outline, you get the call. And when it comes time for a fight, you deploy your own extraordinary abilities to even the odds.

With new human capacity has come new science. Your squad brings forensic science to bear on the solution of mutant crimes. Need to know if a suspect is the victim of mind control or dream observation? Perform an EMAT protocol to detect the telltale signs of external influence. Was your victim killed by a light blast? Use Energy Residue Analysis to match the unique wound pattern to the murderer, as surely as ballistic science links a bullet to a gun.

Does your crime scene yield trace evidence of two separate powers? Use your trusty copy of the Quade Diagram, the infallible map of genetic relationships between mutant powers, to tell if one suspect could have used both-or if you have two perps on your hands.

If chases, interrogations and mutant battles weren’t enough to handle, you also serve as a bridge between the authorities and your mutant brethren. To successfully close cases, you must navigate the difficult new politics of post-mutation society, and deal with your own personal issues and mutation-caused defects.

Welcome back to Roll Perception Plus Awareness, a column meant to introduce SF Signal readers to the world of roleplaying games. This time out, we’re going to look at a game and a system from the prolific people at Pelgrane Press: their Gumshoe investigative system, and a specific iteration of it: Mutant City Blues, as designed by Robin D. Laws.

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Something’s wrong with the world and I don’t know what it is.

It used to be better, of course it did. In the golden age of legend, when there was enough to eat and enough hope, when there was one nation under god and people could lift their eyes and see beyond the horizon, beyond the day. Children were born happy and grew up rich.

Now that’s not what we’ve got. Now we’ve got this. Hardholders stand against the screaming elements and all comers, keeping safe as many as they can. Angels and savvyheads run constant battle against there’s not enough and bullets fly and everything breaks. Hocuses gather people around them, and are they protectors, saviors, visionaries, or just wishful thinkers? Choppers, gunluggers and battlebabes carve out what they can and defend it with blood and bullets. Drivers and operators search and scavenge, looking for that opportunity, that one perfect chance. Skinners remember beauty, or invent beauty anew, cup it in their hands and whisper come and see, and don’t worry now about what it will cost you. And brainers, oh, brainers see what none of the rest of us will: the world’s psychic maelstrom, the terrible desperation and hate pressing in at the edge of all perception, it is the world now.

And you, who are you? This is what we’ve got, yes. What are you going to make of it?

Welcome back to Roll Perception Plus Awareness, a column meant to introduce SF Signal readers to the world of roleplaying games. We’ve talked about some of the heavyweights of roleplaying, the ones that you have most likely seen or even played yourself. This time out, we’re going to head on into the world of small press “Indie” games with the latest game from D Vincent Baker: Apocalypse World!

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Welcome back to Roll Perception Plus Awareness, my column on introducing role playing games to you, the SF Signal reader. This week, I am going to tackle a game based on a media property and the underlying mechanics behind the system. I am going to talk about the award winning Dresden Files Role Playing Game (DFRPG), and the system behind it, FATE.

The Dresden Files novel series likely needs little introduction to you, the readers of SF Signal. With over twelve books in the series thus far, Jim Butcher’s urban fantasy series about the only wizard in the Chicago phone book is extremely popular and is a tentpole of the urban fantasy sub genre. The Dresden Files universe is a complex, complicated hidden world, with wizards, vampires, faerie and more (including a mundane mobster with “connections”) which just out of sight to most mortals lends a rich environment for Harry, his allies, counterparts, and his enemies, to exist in. It is little wonder that such an environment would be one that many would want to set a roleplaying game in. In addition, Jim has strong connections to the roleplaying community. For example, I have role-played with his agent, Jennifer Jackson, and she herself co-ran a yearly gaming convention in the Boston area for a number of years.

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Roll Perception Plus Awareness: Pathfinder RPG

Welcome back to Roll Perception Plus Awareness, a column about the world of role playing games. Two installments ago, I mentioned that the end of Dungeons and Dragons version 3.5 led to a reboot of the Dungeons and Dragons franchise into its 4th edition. This time, I will take a look at the other major game to come out of the end of D&D version 3.5…a game that isn’t D&D at all, but aspires to carry on the 3.5 tradition: Pathfinder.

As I mentioned in the aforementioned column, the Open Gaming License offered by Wizards of the Coast for 3rd Edition Dungeons and Dragons led to a proliferation of d20 products and RPG companies seeking to tap into that market. Among those companies was a company called Paizo.

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Welcome back to Roll Perception Plus Awareness. Although I tantalizingly promised last time to talk about the alternative to Dungeons and Dragons 4th Edition that some have embraced, a tweet from Kate Sherrod, and a video pointed in my direction by SF Signal’s own John DeNardo has convinced me to go back to some basics. Today I am going to talk about the Ecology of the Gaming Table.

What do I mean by Ecology of the Gaming Table? Let’s unpack the title. It refers to a series of articles that originated in the early days of Dragon Magazine. The series of articles that began woth “Ecology of the…” were articles in the D&D oriented magazine that brought a view to the various monsters that populate the game world that went far beyond the hit points and other statistics you might find in a Monster Manual. The tone of these articles ranged from chatty conversations to serious speculation about the life of these monsters, and how a Dungeon Master could use these to make a richer dungeon and game world. They were a favorite of mine, and the online edition of the magazine oriented to 4th Edition continues that tradition.

Here in this column, I am going to talk about the roles of players and game masters. Being immersed in the world of roleplaying and roleplaying games so thoroughly, I assumed that everyone had a good idea of what players and game masters do. I’ve come to the conclusion that this is a bad assumption.

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Welcome back to Roll Perception Plus Awareness, my column to introduce the world of modern roleplaying games to you. On this outing, I am going to tell you about the 800 pound Gorilla of roleplaying games–Dungeons and Dragons. In the specific, the latest “4th Edition”.

If you, gentle reader, have played any roleplaying game, I would lay odds that it was probably a version of Dungeons and Dragons. From its origins in the 1970′s as a fantasy adjunct to a wargame, and through the 1980′s, Dungeons and Dragons became the most recognized roleplaying game on the market. You may even remember the short lived cartoon series from the 80′s as well. You may have tried to forget the movie in the 1990′s. I suspect Jeremy Irons is still trying to.

To understand 4th Edition Dungeons and Dragons in context, let me begin with a little more history…

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Roll Perception Plus Awareness: An Introduction

Roll Perception Plus Awareness is a new column by Paul Weimer designed to introduce modern Role Playing Games to the readers of SF Signal.

Many readers, perhaps like you, remember Dungeons and Dragons. You may remember the 1980′s cartoon, or the movie in the 1990′s, or even played it yourself back in the day, in someone’ s basement, perhaps at a high school or college club, or in the back of a local, small FLGS–Friendly Local Gaming Store.

Sure, the craze and phenomenon of D&D has passed its high water mark in public consciousness, but roleplaying games have evolved and changed and adapted since the days of rolling up clerics, fighters and thieves to explore dungeons. Roleplaying games today range from White Wolf’s big lines of Vampires, Werewolves and more, to independent small press “story games” that both narrow the focus and expand the boundaries of roleplaying. Heck, there are games out there that don’t require a dungeon master at all! And, lest you worry, Dungeons and Dragons itself still persists in its divisive and controversial Fourth Edition.

The first and pertinent question you may ask is, why should you, SF Signal reader, care at all about roleplaying games? You may not have picked up a twenty sided die in fifteen years, or may never have, and may have little propensity (or time!) to do so. Even so, there are good reasons, as a connoisseur of fantasy and science fiction, for you to pay attention to roleplaying games.

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