Roll Perception Plus Awareness is a new column by Paul Weimer designed to introduce modern Role Playing Games to the readers of SF Signal.
Many readers, perhaps like you, remember Dungeons and Dragons. You may remember the 1980′s cartoon, or the movie in the 1990′s, or even played it yourself back in the day, in someone’ s basement, perhaps at a high school or college club, or in the back of a local, small FLGS–Friendly Local Gaming Store.
Sure, the craze and phenomenon of D&D has passed its high water mark in public consciousness, but roleplaying games have evolved and changed and adapted since the days of rolling up clerics, fighters and thieves to explore dungeons. Roleplaying games today range from White Wolf’s big lines of Vampires, Werewolves and more, to independent small press “story games” that both narrow the focus and expand the boundaries of roleplaying. Heck, there are games out there that don’t require a dungeon master at all! And, lest you worry, Dungeons and Dragons itself still persists in its divisive and controversial Fourth Edition.
The first and pertinent question you may ask is, why should you, SF Signal reader, care at all about roleplaying games? You may not have picked up a twenty sided die in fifteen years, or may never have, and may have little propensity (or time!) to do so. Even so, there are good reasons, as a connoisseur of fantasy and science fiction, for you to pay attention to roleplaying games.
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