[Do you have an idea for a future Mind Meld? Let us know!]

“Let me buy you a pint, Elric…”

This week, we posed the following to our panelists:

Q: We’ve all encountered characters in stories and novels that we’ve felt a real connection to, and would love to chat with more. Maybe buy them a drink. What characters have you encountered in Fantasy and SF that you’d like to buy a pint for?

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MIND MELD: How Science Fiction Changed Our Lives

[Do you have an idea for a future Mind Meld? Let us know!]

This week, we asked our panelists the following:

Q: How has reading science fiction and fantasy changed you as a person or changed your life?

Here’s what they said…

Linda Nagata
Linda Nagata is the author of multiple novels and short stories including The Bohr Maker, winner of the Locus Award for best first novel, and the novella “Goddesses,” the first online publication to receive a Nebula award. Her story “Nahiku West” was a finalist for the 2013 Theodore Sturgeon Memorial Award. Her newest science fiction novel is the near-future military thriller The Red: First Light. Linda has spent most of her life in Hawaii, where she’s been a writer, a mom, a programmer of database-driven websites, and lately an independent publisher. She lives with her husband in their long-time home on the island of Maui. Find her online at: MythicIsland.com

I’ve been reading science fiction and to a lesser extent fantasy for so long that it’s hard to say how it’s changed my life. I don’t recall a moment of waking up to a sense of wonder or to radical possibilities, because I’ve been reading this stuff since I was a kid. I think it’s more that SFF has shaped my life and my outlook.

Good science fiction tells a gripping story but it’s also a thought experiment that lets us imagine other worlds, or this world, changed. So it offers answers to the question of “How would things be if…?” Ideally, that’s an exercise that should lead to a more flexible, less dogmatic outlook. I don’t know who I would have been otherwise, but I do think I’ve benefitted from being immersed in fictional worlds that are so very different from the real world. I think it’s made me more open minded, more adaptable, and less averse to change—and that’s what I’ve come to think of as the science fictional mindset.

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MIND MELD: Storytelling in Video Games

Video games are an evolution of the human tradition of storytelling. It began as tales told around a fire, progressed into images painted on walls, developed into text printed on paper, and advanced to moving pictures accompanied by sound. Video games take story telling a step farther. The audience is no longer a passive spectator, but is instead an active participant in the story being told. Often authors are tapped to write tie-in fiction for popular video game franchises, and sometimes they are even hired on to help craft compelling stories for the games themselves.

We asked this week’s panelists…

Q: How do you feel about the state of storytelling in video games? What do developers do right? What could they be doing better? What games do you think tell excellent stories?

Here’s what they said…

William C. Dietz
New York Times bestselling author William C. Dietz has published more than forty novels some of which have been translated into German, French, Russian, Korean and Japanese.

If it was easy to write good games everyone would do it.

There was a time when killing aliens, monsters, and bad guys was enough. But not anymore. Now gamers want good writing too!

Yeah, yeah, I know. There are lots of games that don’t involve shooting things. And that’s good. But since I don’t play those games my expertise (such as it is) relates to shooting aliens, monsters and bad guys. And I believe good writing and good game play can coexist.

But before I get into that I should divulge that my perspective has been shaped by writing tie-in novels for franchises like Star Wars, Halo, Starcraft, Hitman, Resistance, and Mass Effect.

I’ve written games too, including Sony’s RESISTANCE: Burning Skies with Mike Bates, and the LEGION OF THE DAMNED® ios game with Conlan Rios. But I have never been a full-time employee of a gaming studio–so my knowledge is limited to what I have seen from the outside looking in.
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