How do I describe The Stanley Parable? To say it as briefly as possible I’d say it’s a Choose-Your-Own-Adventure comedic meta-narrative built on an FPS engine–I will elaborate on what I mean by that. It was developed by Davey Wreden and released in 2011, and then was expanded for further release that included distribution on Steam in 2013.

You are Stanley. You work at a desk where you are give instructions to press keys on your keyboard one after another. One day you notice you realize you’ve been there for an hour without receiving any instructions. You get up to ask your colleagues if they’re experiencing similar interruptions in workflow, only to discover that their desks are empty. You set out to find someone and find that the whole building is apparently devoid of life apart from you. Unless, of course, you count the British voiceover that’s narrating your every action and telling you what you’re going to do next.
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