A week ago I noted that a new version of the Dungeons & Dragons Player’s Handbook made its debut. Though it has been about 30 years since I last played D&D, I immediately ordered a copy, and was surprised and delighted when it arrived today. I hadn’t expected to get it for a few more days.
It is a beautiful book, its thick, glossy cover and heavy color pages reminiscent of a textbook. And in a way it is a textbook. If anything in my childhood taught me how to exercise my imagination in a fun and unique way, it was Dungeons & Dragons.
As I sat on the couch running my hands across the pages, my son, who turned five earlier this summer, saw Tyler Jacobson’s wonderful cover art and asked what the book was about.
“It’s a Dungeons & Dragons book,” I told him. Being a five, he was familiar with both dungeons and dragons. But possibly not together in a book. So while his next question was inevitable, he asked it with sincere curiosity.
“Daddy, what’s Dungeons & Dragons?”
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