Jaym Gates is an editor, author, and communications specialist. She’s edited the anthologies War Stories, Broken Time Blues, and is working on Genius Loci. She is also the Communications Director for the Science Fiction and Fantasy Writers of America. She is active in ensuring a safer, more respectful environment in SF. Follow her on Twitter as @JaymGates, or online at JaymGates.com.
by Jaym Gates
My first Dungeons and Dragons game was with four industry veterans. Not just guys who had played for years, but guys who had actually developed the game. Nothing like being thrown in at the deep end.
Fortunately, the two running the game were merciful and gave me a chaos-oriented paladin. Our host had mead and scotch for us to bolster the usual snacks. It turned out to be handier than he’d perhaps planned. The Game Master (GM) began drinking heavily about two minutes into the game because one player wouldn’t stop punning, one had somehow ended up with a cross-dressing rogue, and I was being myself, which is just never good for anyone trying to run a serious game. We romped through the first half of the adventure, puns and lipstick flying, trying with all our might to break the GM.
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