Check out Looking for Books That are Shamelessly Fun? One Word: Kaiju! at Kirkus Reviews…
BRIEF SYNOPSIS:: A collection of 25 stories revolving around the idea of Kaiju — Giant Monsters in the tradition of Godzilla and Pacific Rim.
PROS: Some very strong stories that transcend the limitations of the subject matter; a good editorial hand in story choice based on perspective and point of view; well done illustrations add to the impact of the stories.
CONS: Story quality varies somewhat wildly.
BOTTOM LINE: SF readers interested in pursuing their Kaiju cravings from movies over to the written word should look no further.
Ever since our ancestors were shrew-sized dwellers in the shadow of the dinosaurs, we’ve been fascinated by and terrified by giant monsters. When Godzilla destroyed Tokyo, we shivered in our seats and reached for more popcorn. T-Rex gobbling up a repulsive lawyer in Jurassic Park is a funny moment.
And yet, for the average watcher of a Godzilla movie on TV, or even most SF fans, these were merely giant monsters, some of them with names, but no single word to tie them together. The movie universe of Pacific Rim, a taxonomic name for Giant Monsters and always present within the subgenre, was adopted and spread from there to wider culture. That name for Giant Monsters is derived from the Japanese: Kaiju. Kaiju Rising is a kickstarted anthology edited by Nick Sharps and Tim Marquitz that brings the power, the pathos, and even the humor of Kaiju to print, in an anthology of 25 stories.
In Part One of the Kaiju Kickstarters interview I asked Kevin Brusky some questions about RARRR!!, his monster-building, city-crushing card game. It proved to be quite the fun discussion and I’m looking forward to playing RARRR!! once it meets the funding goal. If you haven’t read the interview you can check it out here, and if you haven’t yet visited the RARRR!! Kickstarter page to contribute some money you can do so here.
For Part Two, Kevin Brusky took time out of his busy schedule to grill me on the details of my anthology KAIJU RISING: Age of Monsters, from Ragnarok Publications. Here’s a brief blurb from the project…
“KAIJU RISING: Age of Monsters is a collection of 19 stories focused around the theme of strange creatures in the vein of Pacific Rim, Godzilla, Cloverfield, and more. The anthology will open with a foreword by New York Times bestselling author JONATHAN MABERRY, and close with an afterword by JEREMY ROBINSON, author of Project Nemesis, the highest selling Kaiju novel in the United States since the old Godzilla books—and perhaps even more than those.
From New York Times bestsellers to indie darlings we found authors that are perfectly suited for writing such larger than life stories. KAIJU RISING: Age of Monsters will honor that proud tradition, while exploring new and exciting ways to experience Kaiju.
Again, that’s 19 awesome and original Kaiju tales, and this is the minimum you will get by backing this Kickstarter. Below you’ll find options for three more stories by authors—who have already confirmed—if we can hit certain very attainable stretch goals.”
And now for the interview!
You may have noticed my absence from SF Signal lately – lets face it, you’ve missed me. And I’ve missed you! But I promise I haven’t been idle in my absence. In fact, I’ve been working on the coolest project I’ve ever been involved in. I am the Project Creator and Acquisitions Manager of the exciting KAIJU RISING: Age of Monsters anthology, brought to you by Ragnarok Publications. KAIJU RISING: Age of Monsters features 19 authors and includes a foreword by New York Times bestselling author Jonathan Maberry and an afterword by Jeremy Robinson, author of the popular kaiju novel Project Nemesis. We’re running a campaign over at Kickstarter in order to fund the anthology and as I write this we are at 80% of our funding goal in just over a week.
One of the coolest things that has come from running the KAIJU RISING: Age of Monsters campaign has been making connections with all these other cool projects. One such project is the monster-building, city-crushing card game RARRR!!, from APE Games.
“In RARRR!!, players build monsters (kaiju), each with its own set of terrifying powers. Then they battle each other until only one monster remains to rampage through the city! Cities are worth victory points, and the player with the most points at the end of the game wins! Strategy is required in every aspect of the game, from building the monster that best suits you to drafting power cards (see the gameplay video below for details on how to draft) to picking which cities to battle for.”
In a cross promotional effort Kevin Brusky of APE Games has set aside some of his precious time to conduct a two-way interview. In Part One I will pose to Kevin questions about his totally awesome game RARRR!! and in Part Two Kevin will perform the role of interrogator and get the scoop on KAIJU RISING: Age of Monsters.