[Do you have an idea for a future Mind Meld? Let us know!]
In fiction, especially Fantasy, SF, and the like, part of the joy of reading is the sometimes vast, and complicated, worlds that authors create. However, there are certain “rules” that seem to apply to this process, and io9 recently published an article called 7 Deadly Sins of Worldbuilding, which made me wonder what authors and readers thought about the subject, what kind of “rules” they use in their writing, and also what they like to see in their reading. So I asked them:
Here’s what they said…
For me, worldbuilding has to add to the narrative. For example, there is no point in telling me the ins-and-outs of a new plant species unless it is eaten or used for medicinal purposes in the story. Likewise, there is no need to spend ten pages explaining a piece of technology if it is never mentioned again.
My young adult novel When the World was Flat (and we were in love) is set in our world, but – at the risk of sharing spoilers – it also includes an alternate world with a re-imagined history. This alternate world is the catalyst for the relationship between the two main characters and all of the worldbuilding is connected to the events in the story.
My work-in-progress (WIP) goes one step further than When the World was Flat (and we were in love), as it is set in a world with a re-imagined history. This means breaking the rules of our current world (e.g. everyone eats ice-cream three times a day instead of just for dessert), but with good reason (e.g. the world is run by kids). I promise that is not the premise of my WIP!
I loved the worldbuilding in the Forest of Hands and Teeth trilogy by Carrie Ryan, because it showed the separation of societies in a post apocalyptic world by distance and therefore culture. They even have different names for the zombies in each region, e.g. the Unconsecrated, Mudo and Plague Rats.