In episode 257 of the SF Signal Podcast Patrick Hester sits down with author/editor James L. Sutter.
Over on the Kirkus Reviews Blog today, I take a look at Paizo and Dynamite’s Comic Collection: Pathfinder Volume 1: Dark Waters Rising.
From the post:
With an introduction by Paizo Publisher Erik Mona, Pathfinder Volume 1: Dark Waters Rising, launches the legendary heroes of Paizo’s role playing game system, Pathfinder Tales, into the comic book format with a bang. Utilizing the classic group of adventurers trope, Dark Waters Rising brings together the warrior, Valeros, sorceress Seoni, wizard Ezren, elven rogue Merisiel, dwarven ranger Harsk and cleric Kyra, to protect the town of Sandpoint from a growing Goblin infestation. Set in the world of Golarion, the book captures the Pathfinder setting quite nicely, painting a diverse and rich world full of mysteries to be solved and gold to be earned – if you’re brave of heart. All the things you would expect are here, including Goblins, evil sorcerers, quests, taverns (and tavern brawls), underground labyrinths, giant spiders, magic, and adventure. Lots of adventure.
Interested? You should be! But to read the rest of the review, you’re gonna have to click on over to the Kirkus Blog and send me cookies. Lots and lots of cookies… (no bagels!)
James L. Sutter, author of The Redemption Engine, joins John Anealio and Patrick Hester this week on The Functional Nerds Podcast.
Listen below, or at The Functional Nerds, or subscribe to The Functional Nerds Podcast through iTunes.
Courtesy of Paizo publishing, SF Signal is pleased to present this extract from King of Chaos by Dave Gross. There’s also a worldwide giveaway!
But we’re getting ahead of ourselves. Here is what the book is about:
After a century of imprisonment, demons have broken free of the wardstones surrounding the Worldwound. As fiends flood south into civilized lands, Count Varian Jeggare and his hellspawn bodyguard Radovan must search through the ruins of a fallen nation for the blasphemous text that opened the gate to the Abyss in the first place-and which might hold the key to closing it. In order to succeed, however, the heroes will need to join forces with pious crusaders, barbaric local warriors, and even one of the legendary god callers. It’s a race against time as the companions fight their way across a broken land, facing off against fiends, monsters, and a vampire intent on becoming the god of blood-but will unearthing the dangerous book save the world, or destroy it completely? From best-selling author Dave Gross comes a new adventure set against the backdrop of the Wrath of the Righteous Adventure Path in the award-winning world of the Pathfinder Roleplaying Game.
Read on for a free excerpt and giveaway details…
To give people a taste of the Pathfinder Tales novel line, Paizo’s fiction editor solicits short prequels for the web fiction page. These stories allow us authors to show a glimpse of what happens to our heroes between books. I appreciate the opportunity to go darker or funnier or just a little different from the novels while showcasing the same protagonists.
I love them.
Paizo also posts chapter excerpts from the novels, often from the middle of the book, with glorious full-color artwork.
I hate them.
Well, I love that Paizo is showing off beautiful art and a sample chapter, but why is it never Chapter One? That drives me crazy! I wrote the chapters in order, damn it, and I think the first one is a pretty good introduction to the story. Why can’t that be the excerpt?
So I complain, as anyone who’s read my editor’s blog knows all too well. And he responds with perfectly reasonable-sounding explanations like, “We wanted to show off some action, because we like your fight scenes.” (That’s a dirty trick, the appeasa-flatter.) Or maybe he’ll say, “We loved this character and wanted an excuse to commission a painting of her.” (I loved her too, so I’m thwarted.)
But, damn it! I still want everyone to read Chapter One (and Two and Three) before Chapter Four. And so I keep complaining, and my editor keeps posting lists of things authors should never say to editors, and so it goes.
Fantasy novels based on a roleplaying game? You betcha. There’s no shortage of book series that
suck money from devoted fans tie in to popular gaming franchises, such as the novels that accompany World of Warcraft, Starcraft, Warhammer 40k, and, of course, Dungeons & Dragons. Paizo‘s Pathfinder Roleplaying Game introduces the world of Golarion which, as many fantasy worlds are, is full of monsters, magic, dungeons, piles of treasure, plenty of traps, and–most importantly–an endless stream of “adventurers” who got conned into believing that the best way to make a living is to throw themselves headlong into danger and pray they come out the other side with all their wiggly bits intact. With Pathfinder Tales, Paizo has unleashed a growing variety of authors on the reality they’ve created to see what stories they can conjure.
So how do game dynamics and rule books translate into novel-length plot and characters?
Pretty durn well, actually. So strap on those boots, grab your walking stick, and prepare to journey through three such literary concoctions from the Pathfinder Tales library. Oh, and you might want to make sure your first aid kit is freshly stocked with healing potions. Just in case.
In episode 110 of the SF Signal Podcast, Patrick Hester and Jaym Gates (continuing the discussion from Part 1) sit down with a mega panel of authors, editors and artists to discuss Sword and Sorcery for the modern reader.