Tag Archives: Roll Perception Plus Awareness

Roll Perception Plus Awareness: Numenera by Monte Cook

Welcome back to Roll Perception Plus Awareness, a column about roleplaying games and their place in a genre reader’s and writer’s world.

This time out, we look at the other large-scale Dungeons and Dragons-influenced game, but one that offers a particularly different environment. That ‘sorcerer’ that fires lightning at you is doing so because she controls ancient nanotechnology to harness the power of electricity. That “+1 sword” Saladin’s character Amil found is really an ancient monofilament sword from thousands of years ago. Howard’s character Morias breaks into places and steals stuff without a sound because he carries an ancient device to draw all sound around him into it and dampen it. And just why is that gigantic amber monolith floating in the sky, thirty miles from town? Technology? Magic? Does the difference even matter?

Welcome to the Ninth World. Welcome to Numenera.

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Roll Perception Plus Awareness: 13th Age

Welcome back to Roll Perception Plus Awareness, a column about roleplaying games and their place in a genre reader’s and writer’s world.

This time out, we stay near to Dungeons and Dragons as we did last time with Monsters and Magic, taking a look at one of the two big Dungeons and Dragons influenced games coming out this summer¹.

Let me introduce you to a world surrounding a placid inland sea, an Empire run by a powerful Emperor. Powerful forces work within and without the empire. A powerful Lich amasses forces on an island in the Midland sea. A High Priestess seeks to unite all of the worshippers of the Gods of Good together. A Giant Gold Dragon keeps the endless maw of the dark Abyss from spilling its contents onto the world by bodily blocking the entrance. An Elvish Queen rules the elves and listens to their concerns-all the elves, both light and dark. A Dwarf King counts his gold, and old grudges, too, in his Mountain Hall. And there are others, too.

All are seemingly cognizant that the world is on the cusp of change. Big change that the player characters themselves can have a hand in shaping. Massive change to the world is not an unprecedented thing to the Dragon Empire and the lands around it. It has happened 12 times before, you see.

Let me introduce you to the 13th Age.

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Roll Perception Plus Awareness: DO: Pilgrims of the Flying Temple

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Welcome back to Roll Perception Plus Awareness, my column here on SF Signal about roleplaying games and their place in a genre reader and writer’s world. This time, I am going to tackle a writing game aimed at young adults that got its life in a Kickstarter campaign.

A temple lies in the heart of a collection of diverse worlds. In this temple, young pilgrims with the power of flight, and a desire to help people and a propensity to get into trouble await letters from those in need, be it from a child on an asteroid being swallowed by a space whale, or a resort asking the Pilgrims to make sure a contentious convention goes off with success. The Pilgrims then fly off to said world, and seek to solve the problem, and have adventures along the way. After all, they mean well!

Welcome to the world of DO.

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