Paranoia XP has finally been released. This is a total revamp of the classic RPG, Paranoia, which I recall as being fun to play if not totally whacked out and insane.
The even more interesting item is how Paranoia XP came into being. Check out the discussion on how Mongoose Publishing used a blog, community forums, and a Wiki to solicit ideas, discuss consequences and playtest the game. Really cool. So the question is: Is this a useful way to design and build a game? RPG only or could a card/board game work? It does allow for designers to be located in seperate places. What is the potential here? I think it could be rather large.