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Cyberia

Douglas Rushkoff has made available hos 1994 book Cyberia: Life in the Trenches of Hyperspace available online. Publishers Weekly describes it thusly:

This heady report takes readers on a dizzying and dangerous guided tour through “cyberspace,” an unfolding terrain of digital information that, according to Rushkoff, is being tapped by a “cyberian counterculture” bent on redefining reality. In “Cyberia,” artists, scientists and hackers explore virtual reality using prototype computers with 3-D goggles, headphones and a tracking ball to move through real or fictional space without commands, text or symbols; Silicon Valley engineers and mathematicians attempt to unlock creativity via psychedelic drugs or fractal graphics mirroring our irregular world; urban neopagans access information networks and use witchcraft to promote planetary survival. Computer bulletin boards, cyberpunk comic books, interactive videos, cyber-rock dance clubs and the acts of eco-terrorists and of employees who use computers to subvert the workplace are part of a cyberian universe whose gurus, interviewed here by Rushkoff, include Terence McKenna, Timothy Leary and R. U. Sirius, editor of Mondo 2000 magazine. Souped-up prose marks this exploration of cyberpunk culture.

About John DeNardo (13013 Articles)
John DeNardo is the Managing Editor at SF Signal and a columnist at Kirkus Reviews. He also likes bagels. So there.
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