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DLC Quest is a platform-jumper game released by Going Loud Studios in 2013 meant to parody games which charge extra money for extended content–extra playable characters, extra worlds, extra quests, etc. This kind of pay-to-add feature is known as Downloadable Content or DLC for short (the name seems a little misleading since all Steam games are themselves downloadable content, but DLC seems to refer only to paying extra to get more out of games you already own).

As the story starts out, our hero is with the love interest of the story–Princess MacGuffin (awesome name), before she’s kidnapped and hauled away by a bad guy because, you know, that’s how these things go. In DLC Quest, you are not actually paying real money for extended content, but rather collecting in-game coins which you use to buy new features and things. When the game starts, you can’t jump and you can’t move left. Conveniently, to the right are some coins and beyond them a shopkeeper who can sell you the jumping and moving-left skills. You buy the movement pack from the shopkeep, and head to the right in the direction Princess MacGuffin disappeared, until a bush blocks your path. You need a sword, but you need to collect more coins to buy it. Once you buy the sword, you need something else, and so on, more things that you have to buy until the game is over. There’s no way to do in DLC Quest.

Along with the major purchased packages that are necessary to beat the game, there are minor ones for game-enhancement, like one that will make your character make walking motions while walking instead of just sliding back and forth, music, the ability to pause, and so on.

The game is based around a cute, but insubstantial joke, but kind of strays from the premise so that it’s not all that different from a standard quest game. The movement pack and a couple of the other purchased things do seem kind of like a DLC kind of thing, but after that it really seemed like it was no different than any other adventure quest game–collect money to buy a sword, a map, etc. It seemed like they ran out of ways to use the novelty joke of the game and just fell back on standard quest format. Even though the game wasn’t very long, it dragged on a little long anyway because of this.

Packaged together with DLC Quest (which is very short) is the sequel Live Freemium or Die, where our hero comes back to town and finds that a something has been attacking villagers at night, and you have to go find what happened. The game is based around a similar format to the last one, but I thought that it expanded it better with some plot twists that made it pretty funny, I thought the second game did better hitting a good humorous note, though it did still drag on from time to time. This one adds death, at which point you spawn at the most recent checkpoint. My favorite part (SPOILER ALERT) was the final boss battle against the shopkeep in which you dodge the stuff he throws at you but catch the coins, and periodically he gives you the chance to buy weapons to fight him with.

Not impressive. They could have stood to pay a little for some nicer looking pixel art.

Not really challenging at all. In one part in the second game was stuck for a bit trying to figure out what I needed to do next, but overall, not challenging.

The first game has no story but the standard princess-rescue trope. The second game is better, with a couple funny twists. Nothing greatly substantial but some decent humor.

Easy to play, just basic platform jumper movement. Also easy to pick up and set down for short bursts because you can save any time any place and reload later.

Not a lot of it. There are hidden purchase packages you can find if you are good at exploring, which you can then by from the shopkeep, but these are generally little things like particle effects to make puffs of dust when you walk and stuff like that, not something that would draw me back to the game.

The core idea is pretty novel and entertaining, but it seemed like the game creators kind of ran out of ideas on how to make that integral to the game. After that, it’s mostly just a standard quest game. The final boss battle of Live Freemium or Die is nice and original and in the spirit of the premise, though.

To play through DLC Quest and Live Freemium or Die took about 2 hours total.

The game’s list price on steam is $2.99. The game had some amusing moments, but I didn’t feel it was as funny as it was trying to be. Mildly fun, but not amazing. I happened to get it at $1 which I thought was a pretty reasonable price.

About David Steffen (64 Articles)
David Steffen is a writer and editor and software engineer and a voracious consumer of podcast fiction. The first piece of fiction he's edited is now available, "Taste the Whip" by Andy Dudak on Diabolical Plots( David is also the co-founder and administrator of the The Submission Grinder(, a tool for writers.

1 Comment on GAME REVIEW: DLC Quest

  1. Game reviews? Awesome!

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